POV-Ray : Newsgroups : povray.binaries.images : Garage - Final (137K) Server Time
16 Aug 2024 18:16:32 EDT (-0400)
  Garage - Final (137K) (Message 1 to 8 of 8)  
From: Thomas Lake
Subject: Garage - Final (137K)
Date: 14 Jan 2002 18:10:47
Message: <3c436577@news.povray.org>
I'm hoping this will be my final render. Used a recursion limit of 6 for the
radiosity here, hardly any difference from 4.


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Attachments:
Download 'house - garage 5.JPG' (137 KB)

Preview of image 'house - garage 5.JPG'
house - garage 5.JPG


 

From: Mahalis
Subject: Re: Garage - Final (137K)
Date: 14 Jan 2002 18:15:53
Message: <3c4366a9@news.povray.org>
That's great! Looks like someone spilled something on the floor..


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From: Thomas Lake
Subject: Re: Garage - Final (137K)
Date: 14 Jan 2002 18:33:45
Message: <3c436ad9$1@news.povray.org>
> That's great!

Thanks!

> Looks like someone spilled something on the floor..

Yeah it started off as an oil patch but then I decided it would make more
sense if that much liquid actually came from something, you don't normally
see that kind of spill from a car.


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From: Steve
Subject: Re: Garage - Final (137K)
Date: 14 Jan 2002 18:54:40
Message: <slrna46rpp.8d8.steve@zero-pps.localdomain>
On Mon, 14 Jan 2002 15:11:38 -0800, Thomas Lake wrote:
>I'm hoping this will be my final render. Used a recursion limit of 6 for the
>radiosity here, hardly any difference from 4.

This version looks much better, as you say I can't tell any difference 
radiosity wise but I couldn't see anything wrong with the quality of the
first one either. 

A great piece of work. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

 11:50pm  up 98 days, 15:39,  1 user,  load average: 1.06, 1.20, 1.18


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From: Thomas Lake
Subject: Re: Garage - Final (137K)
Date: 14 Jan 2002 20:29:07
Message: <3c4385e3$1@news.povray.org>
> This version looks much better, as you say I can't tell any difference
> radiosity wise but I couldn't see anything wrong with the quality of the
> first one either.

Actually the previous one used a recursion limit of 1, but as Chistoph
pointed out I had neglected to make sure all the textures had an ambient
value of 0, so it looked like it was using a higher limit.

> A great piece of work.

Thanks!


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From: Chaps
Subject: Re: Garage - Final (137K)
Date: 15 Jan 2002 08:00:14
Message: <3c4427de$1@news.povray.org>
Very strange!

I always thought that a garage is a place with old baskets, scattered tools,
oil stains.... but definitively no vacuum cleaner!

Chaps.


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From: Tom Bates
Subject: Re: Garage - Final (137K)
Date: 16 Jan 2002 13:44:57
Message: <3c45ca29$3@news.povray.org>
Chaps <cha### [at] yahoocom> wrote in message
news:3c4427de$1@news.povray.org...
> Very strange!
>
> I always thought that a garage is a place with old baskets, scattered
tools,
> oil stains.... but definitively no vacuum cleaner!

It appears to be a "Shop-Vac" -- an industrial wet/dry vacuum for cleaning
up shop-type spills.  My garage has one.


>
> Chaps.
>

Tom Bates

--
#macro T(B)#local m=mod(B,8);#local B=floor(B/8);m#end#local C=
126981491245202;#local D=35272747141156;#local i=0;light_source
{-10,1}sphere_sweep{catmull_rom_spline 16#while(i<16)<T(C)-4,T(
D)-2,10-i/10>.1#local i=i+1;#end pigment{rgb 1}}background{1}//TB


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From: Christoph Hormann
Subject: Re: Garage - Final (137K)
Date: 16 Jan 2002 17:21:42
Message: <3C45FCEF.1E871B56@gmx.de>
Thomas Lake wrote:
> 
> I'm hoping this will be my final render. Used a recursion limit of 6 for the
> radiosity here, hardly any difference from 4.
> 

Much better i think, as the docs say for recursion_limit 3 is perfectly
sufficient in most cases, using 6 is probably much slower.

I think the spill on the floor should be darker (or better the floor
texture below it.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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