> This version looks much better, as you say I can't tell any difference
> radiosity wise but I couldn't see anything wrong with the quality of the
> first one either.
Actually the previous one used a recursion limit of 1, but as Chistoph
pointed out I had neglected to make sure all the textures had an ambient
value of 0, so it looked like it was using a higher limit.
> A great piece of work.
Thanks!
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