POV-Ray : Newsgroups : povray.binaries.images : Life's a Beach... Server Time
19 Aug 2024 14:13:48 EDT (-0400)
  Life's a Beach... (Message 1 to 8 of 8)  
From: Ken
Subject: Life's a Beach...
Date: 27 Nov 2000 03:24:50
Message: <3A221AD6.3067FD1B@pacbell.net>
Another attempt at realistic appearing beach sand. Each grain of
sand was individually modelled, textured, and lovingly translated
into position by hand. <Ken's lying through his teeth, again>

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Chris Huff
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 06:57:30
Message: <chrishuff-BFB0C7.06580227112000@news.povray.org>
It needs some larger-scale features...having it be so regular looks odd, 
make the landcape full of low dunes. Or maybe the perspective is fooling 
me...the horizon doesn't look very far away, is the camera looking over 
the crest of a dune?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Christoph Hormann
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 09:37:01
Message: <3A227184.2A8EC071@gmx.de>
Ken wrote:
> 
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
> 

:-))  (how many grains are there btw?)

As Chris said the structure looks somewhat unnatural, wind/water shaped
sand usually has a strongly linear structure, maybe some marble pattern
with turbulence or a RMF strongly scaled in one direction would be good. 
I would also suggest making it somehow change across the scene.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Steve
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 10:36:23
Message: <slrn924nj9.ct6.steve@zero-pps.localdomain>
This is looking a lot better, much more grainey than the earlier
version. 

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:09pm  up 47 days, 15:32,  2 users,  load average: 1.00, 1.00, 1.09


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From: j charter
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 11:31:31
Message: <3A22B7ED.2DC042C6@aol.com>
Nice enough image, as usual I enjoy the ambiguities.  On my monitor the color
of the sand is very close to that of Window's slabe grey.


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From: Xplo Eristotle
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 14:14:46
Message: <3A22B3E1.64CD256B@unforgettable.com>
Ken wrote:
> 
> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>

It seems awfully dark, unless it's supposed to be wet (in which case
it's about right, from what I remember).

And as others have pointed out, it needs more large-scale features.

-Xplo


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From: Thomas Lake
Subject: Re: Life's a Beach...
Date: 27 Nov 2000 18:38:14
Message: <3A22F024.6DE781B4@home.com>
Wow that is much better!! Would it be possible to add more specific, local
detail? For example some hills or despressions, but still maintain the same
surface shape you have?

Ken wrote:

> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Ryan Mooney
Subject: Re: Life's a Beach...
Date: 6 Dec 2000 23:40:25
Message: <3A2D60C7.84EE4023@earthlink.net>
Nice to know there is a ball somewhere in that big beach...
"life is a beach, go get a ball..."

Ken wrote:

> Another attempt at realistic appearing beach sand. Each grain of
> sand was individually modelled, textured, and lovingly translated
> into position by hand. <Ken's lying through his teeth, again>
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
>
>   ------------------------------------------------------------------------
>  [Image]


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