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Here's the pretty-much-final version of the main character of my next IRTC
Anim. I used some pretty advanced rendering techniques to get this result.
For instance, no lights were used to save time. That's right. No lights.
Instead, I used a slope texture *over* the original texture. This allowed
me to smooth the lines between cells. It also decreased the render time
from 3 minutes to 2. Also, I eliminated Anti-Aliasing, cutting the R-T in
half again. All in all, not a bad job, eh?
Comments, flames, welcome.
--
H.E. Day
<><
Post a reply to this message
Attachments:
Download 'HWTest.JPG' (20 KB)
Preview of image 'HWTest.JPG'
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Hey, that's a pretty interesting way to do things. Pretty cool. That has a
nice hand drawn/hand colored quality to it. I'm anxious to see how the guy
moves in the anim.
now for the flames... er, um. i can't think of any.
Ross.
> Here's the pretty-much-final version of the main character of my next IRTC
> Anim. I used some pretty advanced rendering techniques to get this
result.
> For instance, no lights were used to save time. That's right. No lights.
> Instead, I used a slope texture *over* the original texture. This allowed
> me to smooth the lines between cells. It also decreased the render time
> from 3 minutes to 2. Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again. All in all, not a bad job, eh?
> Comments, flames, welcome.
>
> --
> H.E. Day
> <><
>
Post a reply to this message
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"H. E. Day" wrote:
> Here's the pretty-much-final version of the main character of my next IRTC
> Anim. I used some pretty advanced rendering techniques to get this result.
> For instance, no lights were used to save time. That's right. No lights.
> Instead, I used a slope texture *over* the original texture. This allowed
> me to smooth the lines between cells. It also decreased the render time
> from 3 minutes to 2. Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again. All in all, not a bad job, eh?
> Comments, flames, welcome.
WOW!!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/
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| WOW!!
Come, now. Is that all? ;)
H.E. Day
<><
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"H. E. Day" wrote:
> H.E. Day
> <><
Is that a Jesus Fish in your sig? Man, I'm inobservant...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
Please visit my website: http://davidf.faricy.net/
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On 15 Aug 2000 18:29:37 -0400, H. E. Day wrote:
>Here's the pretty-much-final version of the main character of my next IRTC
>Anim. I used some pretty advanced rendering techniques to get this result.
> For instance, no lights were used to save time. That's right. No lights.
>Instead, I used a slope texture *over* the original texture. This allowed
>me to smooth the lines between cells. It also decreased the render time
>from 3 minutes to 2. Also, I eliminated Anti-Aliasing, cutting the R-T in
>half again. All in all, not a bad job, eh?
>Comments, flames, welcome.
Looks great. You wouldn't think that this was done with POV.
--
Cheers
Steve email mailto:ste### [at] zeroppsuklinuxnet
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
1:12am up 31 days, 23:39, 2 users, load average: 1.63, 1.61, 1.46
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Yes indeed. I am a Christian.
H.E. Day
><>
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In article <01c00720$a8e98cc0$6e7889d0@daysix>, "H. E. Day"
<Pov### [at] aolcom> wrote:
> Yes indeed. I am a Christian.
As am I...do you mind if I steal your "><>" fish?
\ ,----,
\/ \
/\ /
/ `----'
Ok, I stink at ASCII art. This kind, at least. :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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Not at all. Seems a rather simple way of identifying yourself, eh?
H.E. Day
><>
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"H. E. Day" wrote:
>
> Not at all. Seems a rather simple way of identifying yourself, eh?
>
> H.E. Day
> ><>
eh spelled backwards is he. Coincidence ?
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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