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Hey, that's a pretty interesting way to do things. Pretty cool. That has a
nice hand drawn/hand colored quality to it. I'm anxious to see how the guy
moves in the anim.
now for the flames... er, um. i can't think of any.
Ross.
> Here's the pretty-much-final version of the main character of my next IRTC
> Anim. I used some pretty advanced rendering techniques to get this
result.
> For instance, no lights were used to save time. That's right. No lights.
> Instead, I used a slope texture *over* the original texture. This allowed
> me to smooth the lines between cells. It also decreased the render time
> from 3 minutes to 2. Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again. All in all, not a bad job, eh?
> Comments, flames, welcome.
>
> --
> H.E. Day
> <><
>
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