POV-Ray : Newsgroups : povray.binaries.images : My not so active desktop ~99k Server Time
3 Oct 2024 02:20:48 EDT (-0400)
  My not so active desktop ~99k (Message 1 to 8 of 8)  
From: Peter Cracknell
Subject: My not so active desktop ~99k
Date: 29 Feb 2000 18:21:40
Message: <38bc5484@news.povray.org>
Since moving my compter I've got a bit carried away with the objects around
me, anyway heres the final lot, I may do a final scene properly if I ever
get the time, but I'm proud upto here.  It took about an hour to render and
the radiosity bit (sorry dont know the name) was very slow in realtion to
normal radiosity scenes (too many objects?).



--
pc### [at] petecracknellcouk
remember dont use WYSISYG!

www.petecracknell.co.uk


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From: Hartmut Wagener
Subject: Re: My not so active desktop ~99k
Date: 29 Feb 2000 19:02:20
Message: <38bc5e0c$1@news.povray.org>
I realy thought about what the right object should be, but after looking at
a picture posted some hours ag, i understood : Its a container of
*dontknowtheenglishname* that are positioned around that object ... For
puting meat (or whatever for a vegetarian) out of the tooth-spaces ...
Thats for someone who has an active desktop, because he is eating while
using the mouse (and the computer) ...

Hartmut

Peter Cracknell schrieb in Nachricht <38bc5484@news.povray.org>...
>Since moving my compter I've got a bit carried away with the objects around
>me, anyway heres the final lot, I may do a final scene properly if I ever
>get the time, but I'm proud upto here.  It took about an hour to render and
>the radiosity bit (sorry dont know the name) was very slow in realtion to
>normal radiosity scenes (too many objects?).
>
>
>
>--
>pc### [at] petecracknellcouk
>remember dont use WYSISYG!
>
>www.petecracknell.co.uk
>
>
>


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From: Bob Hughes
Subject: Re: My not so active desktop ~99k
Date: 29 Feb 2000 20:10:43
Message: <38bc6e13@news.povray.org>
Seems that the radiosity has taken all the shadow out (crevices of the mouse
buttons, etc.).

Bob

"Peter Cracknell" <pc### [at] lineonenet> wrote in message
news:38bc5484@news.povray.org...
| Since moving my compter I've got a bit carried away with the objects around
| me, anyway heres the final lot, I may do a final scene properly if I ever
| get the time, but I'm proud upto here.  It took about an hour to render and
| the radiosity bit (sorry dont know the name) was very slow in realtion to
| normal radiosity scenes (too many objects?).
|
|
|
| --
| pc### [at] petecracknellcouk
| remember dont use WYSISYG!
|
| www.petecracknell.co.uk
|
|
|


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From: Steve
Subject: Re: My not so active desktop ~99k
Date: 29 Feb 2000 23:34:36
Message: <slrn8bp2ri.6i8.sjlen@zero-pps.localdomain>
On Tue, 29 Feb 2000 23:21:57 -0000, Peter Cracknell <pc### [at] lineonenet> wrote:
>Since moving my compter I've got a bit carried away with the objects around
>me, anyway heres the final lot, I may do a final scene properly if I ever
>get the time, but I'm proud upto here.  It took about an hour to render and
>the radiosity bit (sorry dont know the name) was very slow in realtion to
>normal radiosity scenes (too many objects?).

You can get some unexpected effects with radiosity, I havn't experimented 
with it in MegaPOV yet though.

I like the table texture. 


-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  2:06am  up 3 days, 21:57,  7 users,  load average: 1.21, 1.11, 1.12


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From: Sigmund Kyrre Aas
Subject: Re: My not so active desktop ~99k
Date: 1 Mar 2000 07:46:38
Message: <38BD1142.BAF9287E@stud.ntnu.no>
Good modeling, but your plastic texture is weird: The objects appear to have
very little contrast. Don't know how this turns out in you scene, but I have
used this plastic texture successfully with radiosity:

    pigment {rgb 1}
    finish{
        ambient 0
        diffuse .8
        brilliance 1
        specular 0.4
        roughness .05
    }
    normal {bumps .1 scale .01} //object beeing app. 3 units wide


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From: Philippe Debar
Subject: Re: My not so active desktop ~99k
Date: 1 Mar 2000 10:34:00
Message: <38bd3868@news.povray.org>
A question:

Would this be Megapov radiosity? With ambient > 0.0 on the mouse and
toothpicks box's texture?

I ask this because these two objects look like they are luminous...


Philippe


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From: Peter Cracknell
Subject: Re: My not so active desktop ~99k
Date: 1 Mar 2000 12:02:21
Message: <38bd4d1d@news.povray.org>
Well it was rendered with MegaPOV through Moray, I just turned on radiosoty
last minute to see what effects I'd get, in general a nicer image appears
with radiosity, maybe I should find out what radiosity actually is (not just
what it appears to do) and how to use it :), I spose kens page will have a
fair few radiosity links, I'll go and have a look.

P3TE

--
pc### [at] petecracknellcouk
remember dont use WYSISYG!

www.petecracknell.co.uk
Philippe Debar <phi### [at] hotmailcom> wrote in message
news:38bd3868@news.povray.org...
> A question:
>
> Would this be Megapov radiosity? With ambient > 0.0 on the mouse and
> toothpicks box's texture?
>
> I ask this because these two objects look like they are luminous...
>
>
> Philippe
>
>
>
>


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From: Peter Cracknell
Subject: Re: My not so active desktop ~99k
Date: 1 Mar 2000 12:07:39
Message: <38bd4e5b@news.povray.org>
Ahh!  I spent ages trying to get a nice (in terms of looking at) but
realistic plastic and I just tried that, I was too impressed by the fact
that it was almost the complete reverse of what I had used, but its far
nicer, thanks.  I know that sounds really lame especially using moray, but
me and textures just don't go too well!  Ta

P3TE

--
pc### [at] petecracknellcouk
remember dont use WYSISYG!

www.petecracknell.co.uk
Sigmund Kyrre Aas <as### [at] studntnuno> wrote in message
news:38BD1142.BAF9287E@stud.ntnu.no...
> Good modeling, but your plastic texture is weird: The objects appear to
have
> very little contrast. Don't know how this turns out in you scene, but I
have
> used this plastic texture successfully with radiosity:
>
>     pigment {rgb 1}
>     finish{
>         ambient 0
>         diffuse .8
>         brilliance 1
>         specular 0.4
>         roughness .05
>     }
>     normal {bumps .1 scale .01} file://object beeing app. 3 units wide


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