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Ahh! I spent ages trying to get a nice (in terms of looking at) but
realistic plastic and I just tried that, I was too impressed by the fact
that it was almost the complete reverse of what I had used, but its far
nicer, thanks. I know that sounds really lame especially using moray, but
me and textures just don't go too well! Ta
P3TE
--
pc### [at] petecracknellcouk
remember dont use WYSISYG!
www.petecracknell.co.uk
Sigmund Kyrre Aas <as### [at] studntnuno> wrote in message
news:38BD1142.BAF9287E@stud.ntnu.no...
> Good modeling, but your plastic texture is weird: The objects appear to
have
> very little contrast. Don't know how this turns out in you scene, but I
have
> used this plastic texture successfully with radiosity:
>
> pigment {rgb 1}
> finish{
> ambient 0
> diffuse .8
> brilliance 1
> specular 0.4
> roughness .05
> }
> normal {bumps .1 scale .01} file://object beeing app. 3 units wide
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