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Well, after 3 days of work here's where I'm at. I'm progressing MUCH
faster than I'd expected. The diesel locomotive is perhaps 60% done,
lacking only the running gear and fuel tanks, plus some small details
(horn, etc) that I'm going to hold off on modeling until I have my final
scene layed out. Don't want to spend time modeling stuff that won't be
visable. I've started on the other locomotive, a circa 1920 Alco 4-6-0
type.
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Tyler Eaves wrote:
> Well, after 3 days of work here's where I'm at. I'm progressing MUCH
> faster than I'd expected.
It's coming along nicely .. however there's a couple of things on the
ground that need attention:
Your ties (sleepers) are too slim .. cement ones are about that size,
but you need to make larger timber ones.
Also, as someone pointed out the other day, the pins don't go through
the rails. This is because the rails expand and contract based on the
weather. If they were nailed down as per your drawing, they'd end up
shearing the pins and/or getting deformed.
Thanks for sharing your progress!
Cheers!
Rick Measham
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> Also, as someone pointed out the other day, the pins don't go through
> the rails. This is because the rails expand and contract based on the
> weather. If they were nailed down as per your drawing, they'd end up
> shearing the pins and/or getting deformed.
You're both right. Sometimes they _are_ pinned in, as per the attached
picture, but for this kind of track application, rails are normally clipped
in. See http://www.norfast.com/ or http://www.pandrol.com/ for some
excellent pictures of rail fasteners.
Joanne
(who spends a lot of time around railways but is not any kind of anorak...)
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Joanne Simpson wrote:
> You're both right. Sometimes they _are_ pinned in, as per the attached
> picture
The picture shows them clipped in, it's hard to see because they're
clipped to an iron bridge, but the clips are plain to see .. I still
assert that the pins never go through the actual rails ..
Cheers!
Rick Measham
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On Thu, 08 Sep 2005 03:24:09 -0400, Rick Measham <rickm*at%isite.net.au>
wrote:
> Tyler Eaves wrote:
>> Well, after 3 days of work here's where I'm at. I'm progressing MUCH
>> faster than I'd expected.
>
> It's coming along nicely .. however there's a couple of things on the
> ground that need attention:
>
> Your ties (sleepers) are too slim .. cement ones are about that size,
> but you need to make larger timber ones.
>
> Also, as someone pointed out the other day, the pins don't go through
> the rails. This is because the rails expand and contract based on the
> weather. If they were nailed down as per your drawing, they'd end up
> shearing the pins and/or getting deformed.
>
> Thanks for sharing your progress!
> Cheers!
> Rick Measham
Okay, I'll add pins to it. As for the ties, they're 9 inches wide by 7
thick, which according to some googling I did, is more or less typical.
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The wood grain in the ties would run the other way...
Tyler Eaves wrote:
>
> Okay, I'll add pins to it. As for the ties, they're 9 inches wide by 7
> thick, which according to some googling I did, is more or less typical.
>
>
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On Thu, 08 Sep 2005 10:11:49 -0400, Spock <Spo### [at] nospam com> wrote:
> The wood grain in the ties would run the other way...
>
> Tyler Eaves wrote:
>> Okay, I'll add pins to it. As for the ties, they're 9 inches wide by
>> 7 thick, which according to some googling I did, is more or less
>> typical.
>>
Yea. That texture (like many others in the scene) is basically just a
place holder for now.
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How did you get that blurred horizon in the background?
Nice, so far. Good start for the IRTC.
~Steve~
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On Thu, 08 Sep 2005 13:23:25 -0400, St. <dot### [at] dot com> wrote:
> How did you get that blurred horizon in the background?
>
> Nice, so far. Good start for the IRTC.
>
> ~Steve~
>
>
It's just some fog *g*
fog{
fog_type 2
color (HorizonColor)
fog_alt 500
distance 2500
}
where horizoncolor is defined in the skylight include.
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"Tyler Eaves" <tyl### [at] mailshack com> wrote in message
news:op.### [at] localhost localdomain...
> On Thu, 08 Sep 2005 13:23:25 -0400, St. <dot### [at] dot com> wrote:
>
>> How did you get that blurred horizon in the background?
>>
>> Nice, so far. Good start for the IRTC.
>>
>> ~Steve~
>>
>>
>
> It's just some fog *g*
>
> fog{
> fog_type 2
> color (HorizonColor)
> fog_alt 500
> distance 2500
> }
>
> where horizoncolor is defined in the skylight include.
Hey, thank you. I think I played with fog about 4 years ago( 3.1?) and
haven't since.
Time to have another go, methinks... :)
~Steve~
>
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