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On Wed, 04 Jul 2001 13:16:40 +0300, Peter Popov <pet### [at] vip bg> wrote:
>On Wed, 04 Jul 2001 07:45:00 +0200, Sigmund Kyrre Aas
><as### [at] stud ntnu no> wrote:
>
>>On Tue, 03 Jul 2001 23:52:28 +0300, Peter Popov <pet### [at] vip bg> wrote:
>>
>>>A well-tested and trustworthy combination these days. Your experiments
>>>prove it.
>>
>>Thanks, Peter. Do you have any links to such art? I'd love to see how
>>others are layering.
>
>Other than p.b.i., no. I'll give it a go.
er, I think I misunderstood you. I thought you meant layering the
render output from Rhino with the render output from Pov. I've seen
lots of Rhino stuff rendered in Pov, so don't bother digging up links
to me.
sig
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ICQ 74734588
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On Wed, 04 Jul 2001 10:45:33 +0200, Christoph Hormann
<chr### [at] gmx de> wrote:
>
>Have you thought about placing the equipment on some base rather than
>directly on the water? I would also try removing reflection or making it
Yeah, I have. I've been thinking about wooden planks or rock.
>blurred on the painted parts, that would also make them better to
>distinguish from the polished metal.
Nothing is painted actually, except the motor for the winch and crane.
I'm not happy with the textures yet. It should be aluminum, rubbed
with a "rondel" as we call it. Pretty tough to texture because of the
irregularities and anisotropic reflectiveness.
sig
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Sigmund Kyrre Aas wrote:
>
> Yeah, I have. I've been thinking about wooden planks or rock.
>
Yes, wood sounds good, maybe try some IsoWood planks...
>
> Nothing is painted actually, except the motor for the winch and crane.
> I'm not happy with the textures yet. It should be aluminum, rubbed
> with a "rondel" as we call it. Pretty tough to texture because of the
> irregularities and anisotropic reflectiveness.
>
For aluminum blurred reflection could look good, it looks too polished as
it is now and the strong sharp reflections distract from the actual
shapes.
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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On Wed, 04 Jul 2001 17:28:40 +0200, Christoph Hormann
<chr### [at] gmx de> wrote:
>Yes, wood sounds good, maybe try some IsoWood planks...
IsoWood is nice, but I doubt the detail will be visible.
>For aluminum blurred reflection could look good, it looks too polished as
>it is now and the strong sharp reflections distract from the actual
>shapes.
I'm _very_ anxious to use that as the scene already takes 24 hours at
decent resolution.. I agree on the reflections though. I've been
thinking about making a material_map texture for this purpose.
Attached is a pic of the real thing. Maybe someone has an idea how to
make this with a procedural texture?
s
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Attachments:
Download 'Moen1.jpg' (51 KB)
Preview of image 'Moen1.jpg'
![Moen1.jpg](/povray.binaries.images/attachment/%3C2sh6ktg921ah9a8eis61daadnlk0p2q36e%404ax.com%3E/Moen1.jpg?preview=1)
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I like the picture that combines a wireframe view with
a raytraced view. I wish I knew of a way to get POV-Ray (by
itself) to do that. Nice pic!
Pete
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On 4 Jul 2001 12:34:3 -0500, Pete <Pet### [at] nym alias net> wrote:
> I like the picture that combines a wireframe view with
>a raytraced view. I wish I knew of a way to get POV-Ray (by
>itself) to do that. Nice pic!
Thanks. Both the two first images are combined with wireframe renders.
On the first one, a "scetch" effect has been applied to the wireframe
render.
s
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