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This is an early version of an image I have been working on, it uses
MegaPOV radiosity. The table is just a stand-in, and the walls are just
flat white(well, very light gray). The floor is even worse. :-)
I will be working on a couple more tools, like a thread holder and maybe
scissors. Also, a couple pieces of feather, fur, and other materials
scattered around the desk. When I get most of that stuff finished I will
make a decent desk and room.
Also, the texturing on the fly box needs a bit more work, it is supposed
to be one of those brushed aluminum snap shut boxes with ridged foam on
one side and flat on the other for inserting the flies, but it looks
like it is one piece. The foam needs to be more white.
Anyway, everything is hand coded CSG, except for the ridged foam in the
fly box, which is an isosurface.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
Post a reply to this message
Attachments:
Download 'Flies.jpg' (110 KB)
Preview of image 'Flies.jpg'

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From: omniVERSE
Subject: Re: Fly tying desk(~130K before upload) - Flies.jpg (1/1)
Date: 15 Jan 2000 09:21:29
Message: <38808269@news.povray.org>
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It's odd, I can't help but to see those flies as perfectly real so it's not
helping the rest of this picture. It looks great except everything else has a CG
look (oh, duh...).
Bob
"Chris Huff" <chr### [at] yahoo com> wrote in message
news:chrishuff_99-915345.07274015012000@news.povray.org...
> This is an early version of an image I have been working on, it uses
> MegaPOV radiosity. The table is just a stand-in, and the walls are just
> flat white(well, very light gray). The floor is even worse. :-)
> I will be working on a couple more tools, like a thread holder and maybe
> scissors. Also, a couple pieces of feather, fur, and other materials
> scattered around the desk. When I get most of that stuff finished I will
> make a decent desk and room.
>
> Also, the texturing on the fly box needs a bit more work, it is supposed
> to be one of those brushed aluminum snap shut boxes with ridged foam on
> one side and flat on the other for inserting the flies, but it looks
> like it is one piece. The foam needs to be more white.
> Anyway, everything is hand coded CSG, except for the ridged foam in the
> fly box, which is an isosurface.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
>
>
Post a reply to this message
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Chris Huff wrote:
>
> This is an early version of an image I have been working on, it uses
> MegaPOV radiosity. The table is just a stand-in, and the walls are just
> flat white(well, very light gray). The floor is even worse. :-)
> I will be working on a couple more tools, like a thread holder and maybe
> scissors. Also, a couple pieces of feather, fur, and other materials
> scattered around the desk. When I get most of that stuff finished I will
> make a decent desk and room.
>
> Also, the texturing on the fly box needs a bit more work, it is supposed
> to be one of those brushed aluminum snap shut boxes with ridged foam on
> one side and flat on the other for inserting the flies, but it looks
> like it is one piece. The foam needs to be more white.
> Anyway, everything is hand coded CSG, except for the ridged foam in the
> fly box, which is an isosurface.
Like Bob I like what I see with the flies. The rest of it needs some serious
work :) I personaly would like to see the fly box as more the center of
attention intead of being clipped on the right side. The yellow plastic
has too much highlighting and the work table is garish and distracting
at best. Anxious to see it develop though :)
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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In article <3880D8CB.17722966@pacbell.net>, lin### [at] povray org
wrote:
> Like Bob I like what I see with the flies. The rest of it needs some
> serious work :)
:-)
Well, "the rest of it" pretty much consists of the vise, the fly box,
and the spools of thread. Everything else is a stand-in, and the texture
on the desk is just to give it more dimension for the test renders than
a flat color would have. The desk is really just 5 boxes arranged to
look somewhat like a table.
> I personaly would like to see the fly box as more the center of
> attention intead of being clipped on the right side.
Hmm, I was trying to center my scene around the fly being held in the
vise. Maybe eventually making it half-completed, with pieces still
hanging off of it. I will think about the box, though...
> The yellow plastic has too much highlighting
What yellow plastic? Oh, you mean the brass on the vise? It looked much
better before, I need to tweak the texture to work better with radiosity.
The problem is that I used falloff for the lights, so they are extremely
bright close to the source, and this shows in the reflections and the
radiosity. I might attempt using only radiosity illumination.
> and the work table is garish and distracting
> at best.
I call it just plain ugly. :-)
> Anxious to see it develop though :)
I will probably make a decent table first, and a floorlamp. At least,
once I come up with some good radiosity-safe textures for the rest of
the stuff.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
Post a reply to this message
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Your objects look very promising, but as you say, textures need a bit of
work. I'm not sure what your vise is made of.
I've been using aluminium textures quite a bit, and found them very hard
to get realistic, especially brushed or grinded surfaces.
They are very lighting and surrounding dependant, so I have to tweak for
each new scene. Here's the last one I used, just to give you an idea:
pigment { colour rgb .92 }
finish {
ambient 0
diffuse 0.5
reflection 0.1
brilliance 6
specular 0.4
roughness .2
reflect_metallic // in the old days:
reflection_blur .02 // normal { crackle -0.2 scale 0.0002 }
}
For a new scene I start by changing diffuse (.4-.9), then brilliance
(2-15), specular (.4-.6) and roughness (.001-.3).
Hope this helps,
sig.
Chris Huff wrote:
>
> This is an early version of an image I have been working on, it uses
> MegaPOV radiosity. The table is just a stand-in, and the walls are just
> flat white(well, very light gray). The floor is even worse. :-)
> I will be working on a couple more tools, like a thread holder and maybe
> scissors. Also, a couple pieces of feather, fur, and other materials
> scattered around the desk. When I get most of that stuff finished I will
> make a decent desk and room.
>
> Also, the texturing on the fly box needs a bit more work, it is supposed
> to be one of those brushed aluminum snap shut boxes with ridged foam on
> one side and flat on the other for inserting the flies, but it looks
> like it is one piece. The foam needs to be more white.
> Anyway, everything is hand coded CSG, except for the ridged foam in the
> fly box, which is an isosurface.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
>
> [Image]
Post a reply to this message
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In article <388108C9.2F2B315B@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] stud ntnu no> wrote:
> Your objects look very promising, but as you say, textures need a bit of
> work. I'm not sure what your vise is made of.
The vise is black enameled metal with brass parts(and a couple chrome
parts). Everything looked about right before I used radiosity. :-)
Mostly what I need to do is tweak the brilliance, diffuse, reflection,
and color.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
Post a reply to this message
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