POV-Ray : Newsgroups : povray.binaries.images : cd cover (600*600 78 kbu) Server Time
2 Oct 2024 16:28:27 EDT (-0400)
  cd cover (600*600 78 kbu) (Message 1 to 8 of 8)  
From: Gail Shaw
Subject: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 05:56:59
Message: <38fed46b@news.povray.org>
This is a scene I did for the cover of a friend's cd
Flames by Ken Tyler.

render time: 14 hours on a PIII 450

Gail
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* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
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* Document program code? Why do you think it's called code?        *
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Attachments:
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Wine2.jpg


 

From: Mr  Art
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 10:05:23
Message: <38FF00B4.91106C87@gci.net>
Looks nice. But my old eyes can't make out what
is in the picture frame. (It is my eyes that are old,
not me.)

Gail Shaw wrote:
> 
> This is a scene I did for the cover of a friend's cd
> Flames by Ken Tyler.
> 
> render time: 14 hours on a PIII 450
> 
> Gail
> ********************************************************************
> * gsh### [at] monotixcoza              * Reality.dat not found         *
> * http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
> ********************************************************************
> * Document program code? Why do you think it's called code?        *
> ********************************************************************
> 
>  [Image]


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From: Gail Shaw
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 10:09:27
Message: <38ff0f97@news.povray.org>
Mr. Art wrote in message <38FF00B4.91106C87@gci.net>...
>Looks nice. But my old eyes can't make out what
>is in the picture frame. (It is my eyes that are old,
>not me.)


It's an old sepia photo of my friend's
great grandfather and great great grandmother,
or so he tells me.

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code?        *
********************************************************************


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From: Bugs74
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 11:01:28
Message: <38ff1bc8@news.povray.org>
He, gezellig...

Bugs74


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From: Lewis
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 17:12:48
Message: <38FF8072.44406C67@netvision.net.il>
Add photons - they really add a lot of realism, at the cost of very
little (reletively) render time.

Gail Shaw wrote:
> 
> This is a scene I did for the cover of a friend's cd
> Flames by Ken Tyler.
> 
> render time: 14 hours on a PIII 450
> 
> Gail
> ********************************************************************
> * gsh### [at] monotixcoza              * Reality.dat not found         *
> * http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
> ********************************************************************
> * Document program code? Why do you think it's called code?        *
> ********************************************************************
> 
>  [Image]


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From: Chris Huff
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 17:56:16
Message: <chrishuff_99-03D5A4.16590720042000@news.povray.org>
In article <38fed46b@news.povray.org>, "Gail Shaw" 
<gsh### [at] monotixcoza> wrote:

> This is a scene I did for the cover of a friend's cd
> Flames by Ken Tyler.

Two suggestions:
First, the scene is too "clean", try making additional "dirt" layers for 
the textures. Some sooty smudges on the bricks and blackening on the 
grate in the firepace, for example.

Second, the lighting doesn't look right. What is the purpose of those 
two little lamps if they don't produce the light? Even if they aren't 
the main source of light, there should be some detectable. You should 
definitely use light fading for the lamps, though, they wouldn't provide 
much long-distance illumination.
I would make the whole scene a bit darker, and make the two lamps the 
main sources of light.

BTW, is it just me, or does that label on the bottle look familiar? :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: ryan constantine
Subject: Re: cd cover (600*600 78 kbu)
Date: 20 Apr 2000 18:29:38
Message: <38FF8582.D1C65F9F@yahoo.com>
suggestion:  move the camera.  the angle is unrealistic (i.e. it's too
square).  there are some pretty cheap photography composition books out
there that i think a lot of folks in these news groups could benefit
from.  scene composition can make all the difference between an okay pic
and a great one.  good luck.

Gail Shaw wrote:
> 
> This is a scene I did for the cover of a friend's cd
> Flames by Ken Tyler.
> 
> render time: 14 hours on a PIII 450
> 
> Gail
> ********************************************************************
> * gsh### [at] monotixcoza              * Reality.dat not found         *
> * http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
> ********************************************************************
> * Document program code? Why do you think it's called code?        *
> ********************************************************************
> 
>  [Image]


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From: Gail Shaw
Subject: Re: cd cover (600*600 78 kbu)
Date: 22 Apr 2000 07:50:12
Message: <390191f4@news.povray.org>
Chris Huff wrote in message ...
>In article <38fed46b@news.povray.org>, "Gail Shaw"
><gsh### [at] monotixcoza> wrote:
>
>> This is a scene I did for the cover of a friend's cd
>> Flames by Ken Tyler.
>
>Two suggestions:
>First, the scene is too "clean", try making additional "dirt" layers for
>the textures. Some sooty smudges on the bricks and blackening on the
>grate in the firepace, for example.


Yeh, yeh I know <grin>

I was been rushed for this. Friend needed it by this weekend

>Second, the lighting doesn't look right. What is the purpose of those
>two little lamps if they don't produce the light? Even if they aren't
>the main source of light, there should be some detectable. You should
>definitely use light fading for the lamps, though, they wouldn't provide
>much long-distance illumination.

The lamps do produce some light (I think now too little and too faded)

>I would make the whole scene a bit darker, and make the two lamps the
>main sources of light.
>
>BTW, is it just me, or does that label on the bottle look familiar? :-)


<grin> It looks familiar

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code?        *
********************************************************************


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