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I have added a "custom_particle" feature to the particle_system patch,
when it is used, the script within the custom_particle {} block is
executed for each particle(similar to the motion_blur patch, which I
based some of the code on), and the objects placed in a union. The
particles are automatically translated to position and scaled to size,
and an optional random rotation is available.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
Attachments:
Download 'custom_particle.jpg' (22 KB)
Preview of image 'custom_particle.jpg'
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From: Tony[B]
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 01:14:44
Message: <395adb44@news.povray.org>
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It just keeps getting sweeter and sweeter...
Post a reply to this message
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In article <395adb44@news.povray.org>, "Tony[B]"
<ben### [at] panamac-comnet> wrote:
> It just keeps getting sweeter and sweeter...
It does sort of resemble a bunch of multicolored candy... :-)
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
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From: SamuelT
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 12:28:22
Message: <395B7A03.D25A1137@aol.com>
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Cool :) This should make for some cool powdery snow falling off a roof or
something.
All your test images seem to have just a few particles per fountain, is
it slow? Or are you just using small numbers for the test renders?
~Samuel
Chris Huff wrote:
> I have added a "custom_particle" feature to the particle_system patch,
> when it is used, the script within the custom_particle {} block is
> executed for each particle(similar to the motion_blur patch, which I
> based some of the code on), and the objects placed in a union. The
> particles are automatically translated to position and scaled to size,
> and an optional random rotation is available.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
>
> [Image]
Post a reply to this message
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In article <395B7A03.D25A1137@aol.com>, STB### [at] aolcom wrote:
> Cool :) This should make for some cool powdery snow falling off a roof or
> something.
Hmm, that is an interesting idea...
> All your test images seem to have just a few particles per fountain, is
> it slow? Or are you just using small numbers for the test renders?
No, it is actually quite fast, a couple seconds parse time and less than
5 minutes to render with water texture. One part of the reason is that I
have only implemented point emitters, so many of the particles are
behind others or packed into a small region of space. I am working on
new emitter types now...
Also, I purposely lowered the number of particles in this scene so you
could see the individual particles, to show off the custom_particle
feature.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
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