I have added a "custom_particle" feature to the particle_system patch,
when it is used, the script within the custom_particle {} block is
executed for each particle(similar to the motion_blur patch, which I
based some of the code on), and the objects placed in a union. The
particles are automatically translated to position and scaled to size,
and an optional random rotation is available.
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Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
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