|
|
In article <395B7A03.D25A1137@aol.com>, STB### [at] aolcom wrote:
> Cool :) This should make for some cool powdery snow falling off a roof or
> something.
Hmm, that is an interesting idea...
> All your test images seem to have just a few particles per fountain, is
> it slow? Or are you just using small numbers for the test renders?
No, it is actually quite fast, a couple seconds parse time and less than
5 minutes to render with water texture. One part of the reason is that I
have only implemented point emitters, so many of the particles are
behind others or packed into a small region of space. I am working on
new emitter types now...
Also, I purposely lowered the number of particles in this scene so you
could see the individual particles, to show off the custom_particle
feature.
--
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/
Post a reply to this message
|
|