POV-Ray : Newsgroups : povray.binaries.images : custom_particles - custom_particle.jpg (1/1) : Re: custom_particles - custom_particle.jpg (1/1) Server Time
2 Oct 2024 00:19:42 EDT (-0400)
  Re: custom_particles - custom_particle.jpg (1/1)  
From: Chris Huff
Date: 29 Jun 2000 12:45:01
Message: <chrishuff-1FC07A.11450529062000@news.povray.org>
In article <395B7A03.D25A1137@aol.com>, STB### [at] aolcom wrote:

> Cool :) This should make for some cool powdery snow falling off a roof or
> something.

Hmm, that is an interesting idea...


> All your test images seem to have just a few particles per fountain, is
> it slow? Or are you just using small numbers for the test renders?

No, it is actually quite fast, a couple seconds parse time and less than 
5 minutes to render with water texture. One part of the reason is that I 
have only implemented point emitters, so many of the particles are 
behind others or packed into a small region of space. I am working on 
new emitter types now...
Also, I purposely lowered the number of particles in this scene so you 
could see the individual particles, to show off the custom_particle 
feature.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.