POV-Ray : Newsgroups : povray.binaries.images : custom_particles - custom_particle.jpg (1/1) Server Time
2 Oct 2024 02:20:32 EDT (-0400)
  custom_particles - custom_particle.jpg (1/1) (Message 1 to 5 of 5)  
From: Chris Huff
Subject: custom_particles - custom_particle.jpg (1/1)
Date: 28 Jun 2000 23:51:39
Message: <chrishuff-B7E399.22513028062000@news.povray.org>
I have added a "custom_particle" feature to the particle_system patch, 
when it is used, the script within the custom_particle {} block is 
executed for each particle(similar to the motion_blur patch, which I 
based some of the code on), and the objects placed in a union. The 
particles are automatically translated to position and scaled to size, 
and an optional random rotation is available.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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Attachments:
Download 'custom_particle.jpg' (22 KB)

Preview of image 'custom_particle.jpg'
custom_particle.jpg


 

From: Tony[B]
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 01:14:44
Message: <395adb44@news.povray.org>
It just keeps getting sweeter and sweeter...


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From: Chris Huff
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 01:16:01
Message: <chrishuff-220A6D.00160429062000@news.povray.org>
In article <395adb44@news.povray.org>, "Tony[B]" 
<ben### [at] panamac-comnet> wrote:

> It just keeps getting sweeter and sweeter...

It does sort of resemble a bunch of multicolored candy... :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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From: SamuelT
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 12:28:22
Message: <395B7A03.D25A1137@aol.com>
Cool :) This should make for some cool powdery snow falling off a roof or
something.
All your test images seem to have just a few particles per fountain, is
it slow? Or are you just using small numbers for the test renders?

~Samuel

Chris Huff wrote:

> I have added a "custom_particle" feature to the particle_system patch,
> when it is used, the script within the custom_particle {} block is
> executed for each particle(similar to the motion_blur patch, which I
> based some of the code on), and the objects placed in a union. The
> particles are automatically translated to position and scaled to size,
> and an optional random rotation is available.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
>
>  [Image]


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From: Chris Huff
Subject: Re: custom_particles - custom_particle.jpg (1/1)
Date: 29 Jun 2000 12:45:01
Message: <chrishuff-1FC07A.11450529062000@news.povray.org>
In article <395B7A03.D25A1137@aol.com>, STB### [at] aolcom wrote:

> Cool :) This should make for some cool powdery snow falling off a roof or
> something.

Hmm, that is an interesting idea...


> All your test images seem to have just a few particles per fountain, is
> it slow? Or are you just using small numbers for the test renders?

No, it is actually quite fast, a couple seconds parse time and less than 
5 minutes to render with water texture. One part of the reason is that I 
have only implemented point emitters, so many of the particles are 
behind others or packed into a small region of space. I am working on 
new emitter types now...
Also, I purposely lowered the number of particles in this scene so you 
could see the individual particles, to show off the custom_particle 
feature.

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


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