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9 Aug 2024 21:18:17 EDT (-0400)
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From: Christoph Hormann
Subject: Re: two views of a bird
Date: 30 Dec 2004 11:55:02
Message: <cr1bpt$m51$2@chho.imagico.de>
ingo wrote:
> Higher res versions can be found at:
> 
> http://members.home.nl/seed7/bird_01.png
> http://members.home.nl/seed7/bird_02.png
> 

An aerodynamic curiosity but still well done. ;-)

Does Silo have good support for texturing such models BTW?

Christoph

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From: ingo
Subject: Re: two views of a bird
Date: 30 Dec 2004 13:48:35
Message: <Xns95CFC982C97Aseed7@news.povray.org>
in news:cr1bpt$m51$2@chho.imagico.de Christoph Hormann wrote:

> An aerodynamic curiosity but still well done. ;-)
> 
> Does Silo have good support for texturing such models BTW?
> 

You can group poly's and assign a texture to them, see image. For use with 
POV-Ray's procedural textures its good enough.

The textures can also be imagemaps that you can / have to/ scale, rotate 
etc to fit. I've no idea how this is reflected in the uv-coords. The 
general output of uv's isn't optimal.

Ingo


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From: Christoph Hormann
Subject: Re: two views of a bird
Date: 30 Dec 2004 14:00:02
Message: <cr1j6k$r03$1@chho.imagico.de>
ingo wrote:
> 
> You can group poly's and assign a texture to them, see image. For use with 
> POV-Ray's procedural textures its good enough.

That's the same in Wings3D.

> The textures can also be imagemaps that you can / have to/ scale, rotate 
> etc to fit. I've no idea how this is reflected in the uv-coords. The 
> general output of uv's isn't optimal.

That seems better in Wings although i have not worked much with the UV 
mapping techniques there.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______


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