![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
ingo wrote:
> Higher res versions can be found at:
>
> http://members.home.nl/seed7/bird_01.png
> http://members.home.nl/seed7/bird_02.png
>
An aerodynamic curiosity but still well done. ;-)
Does Silo have good support for texturing such models BTW?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
in news:cr1bpt$m51$2@chho.imagico.de Christoph Hormann wrote:
> An aerodynamic curiosity but still well done. ;-)
>
> Does Silo have good support for texturing such models BTW?
>
You can group poly's and assign a texture to them, see image. For use with
POV-Ray's procedural textures its good enough.
The textures can also be imagemaps that you can / have to/ scale, rotate
etc to fit. I've no idea how this is reflected in the uv-coords. The
general output of uv's isn't optimal.
Ingo
Post a reply to this message
Attachments:
Download 'vultureparrot.jpg' (21 KB)
Preview of image 'vultureparrot.jpg'
![vultureparrot.jpg](/povray.binaries.images/attachment/%3CXns95CFC982C97Aseed7%40news.povray.org%3E/vultureparrot.jpg?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
ingo wrote:
>
> You can group poly's and assign a texture to them, see image. For use with
> POV-Ray's procedural textures its good enough.
That's the same in Wings3D.
> The textures can also be imagemaps that you can / have to/ scale, rotate
> etc to fit. I've no idea how this is reflected in the uv-coords. The
> general output of uv's isn't optimal.
That seems better in Wings although i have not worked much with the UV
mapping techniques there.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |