in news:cr1bpt$m51$2@chho.imagico.de Christoph Hormann wrote:
> An aerodynamic curiosity but still well done. ;-)
>
> Does Silo have good support for texturing such models BTW?
>
You can group poly's and assign a texture to them, see image. For use with
POV-Ray's procedural textures its good enough.
The textures can also be imagemaps that you can / have to/ scale, rotate
etc to fit. I've no idea how this is reflected in the uv-coords. The
general output of uv's isn't optimal.
Ingo
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