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ingo wrote:
>
> You can group poly's and assign a texture to them, see image. For use with
> POV-Ray's procedural textures its good enough.
That's the same in Wings3D.
> The textures can also be imagemaps that you can / have to/ scale, rotate
> etc to fit. I've no idea how this is reflected in the uv-coords. The
> general output of uv's isn't optimal.
That seems better in Wings although i have not worked much with the UV
mapping techniques there.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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