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From: Mischa
Subject: First post
Date: 1 Sep 2004 10:40:00
Message: <web.4135de6399a7a7773b8a5ef70@news.povray.org>
Hi!

This is my first post here in pbi and I hope that the motif is suitable
enough... ;-)

It was my first real attempt at making an image with heavy usage of
radiosity.

The "floor" is not an isosurface but a mesh created with cloth 0.4.1.

Hope you like it.

bye

Mischa


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Attachments:
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Preview of image '3_spheres.png'
3_spheres.png


 

From: Spock
Subject: Re: First post
Date: 1 Sep 2004 10:51:18
Message: <4135e1e6$1@news.povray.org>
I can't get over how many variations there are on this simple theme.  Nice work!

Can you point me to "cloth 0.4.1"?  I think I could use it in my current project.

Thank you

Mischa wrote:
> Hi!
> 
> This is my first post here in pbi and I hope that the motif is suitable
> enough... ;-)
> 
> It was my first real attempt at making an image with heavy usage of
> radiosity.
> 
> The "floor" is not an isosurface but a mesh created with cloth 0.4.1.
> 
> Hope you like it.
> 
> bye
> 
> Mischa
> 
> 
> ------------------------------------------------------------------------
>


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From: Ross
Subject: Re: First post
Date: 1 Sep 2004 12:08:40
Message: <4135f408$1@news.povray.org>
"Spock" <Spo### [at] nospamcom> wrote in message
news:4135e1e6$1@news.povray.org...
> I can't get over how many variations there are on this simple theme.  Nice
work!
>
> Can you point me to "cloth 0.4.1"?  I think I could use it in my current
project.
>
> Thank you
>

http://jeberger.free.fr/cloth/cloth.html


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From: "Jérôme M. Berger"
Subject: Re: First post
Date: 1 Sep 2004 12:58:23
Message: <4135ffaf@news.povray.org>
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Mischa wrote:
| Hi!
|
| This is my first post here in pbi and I hope that the motif is suitable
| enough... ;-)
|
| It was my first real attempt at making an image with heavy usage of
| radiosity.
|
| The "floor" is not an isosurface but a mesh created with cloth 0.4.1.
|
	Hey, nice knowing there's actually somebody out there using it :)

| Hope you like it.
|
	I like it. Is that a quilted normal on the floor? There appear to be
small bumps (particularly in the lower left). Nice effect anyway.

		Jerome
- --
******************************
*      Jerome M. Berger      *
* mailto:jbe### [at] ifrancecom *
*  http://jeberger.free.fr/  *
******************************
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From: Hugo Asm
Subject: Re: First post
Date: 1 Sep 2004 15:46:29
Message: <41362715@news.povray.org>
Sure I like it! And welcome to the group.  :-)

I must say, this image is good enough already and easily qualifies as a
first post. But to give a few suggestions, since I'm writing anyway: I think
the image would benefit from stronger colours (mainly on the balls) and
reflections with better proportion between specular highlight and indirect
light. To achieve this, you could raise the ambience of the neon-light
cylinders (there is no need to mess with the level of reflection on the
ball - material), assuming the entire room isn't lit by radiosity... If the
entire room is lit by radiosity, you should lower the radiosity-brightness
value, in addition to raising the ambience of the light-cylinders...

Good luck,
Regards,
Hugo


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From: Mischa
Subject: Re: First post
Date: 2 Sep 2004 09:35:01
Message: <web.4137209f6ad81093b8a5ef70@news.povray.org>
"Hugo Asm" <hua### [at] post3teledk> wrote:
> Sure I like it! And welcome to the group.  :-)

Thanks. :-)

> I must say, this image is good enough already and easily qualifies as a
> first post. But to give a few suggestions, since I'm writing anyway: I think
> the image would benefit from stronger colours (mainly on the balls) and
> reflections with better proportion between specular highlight and indirect
> light. To achieve this, you could raise the ambience of the neon-light
> cylinders (there is no need to mess with the level of reflection on the
> ball - material), assuming the entire room isn't lit by radiosity... If the
> entire room is lit by radiosity, you should lower the radiosity-brightness
> value, in addition to raising the ambience of the light-cylinders...

Well, I tried several options with the colours and the ambient value.
Unfortunately I was not able to achieve the right effect without a
light_source so I added one additionally to the ambient cylinder.

Do you like it better like this?


ciao

Mischa


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Attachments:
Download '3_spheres_2.png' (307 KB)

Preview of image '3_spheres_2.png'
3_spheres_2.png


 

From: Hugo Asm
Subject: Re: First post
Date: 2 Sep 2004 10:26:15
Message: <41372d87$1@news.povray.org>
> Do you like it better like this?

Yes, I definitely think this is an enhancement! Perhaps the cloth could use
a tad of specularity as well; I mean a broad, dim highlight. This can
probably be achieved with the specular & roughness keywords only ... true
reflections (and in addition: blurry reflections) would slow down the
rendering by too much, considering what you get in return.

> Unfortunately I was not able to achieve the right effect
> without a light_source so I added one additionally to the
> ambient cylinder

I'm not surprised. This is hard to do with radiosity alone, because the
direct-light is being emitted from a very small area. So it's a good idea to
use traditional light_sources as well. Even the professionals do this, all
the time.  :-)

Regards,
Hugo


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From: Fernando G  del Cueto
Subject: Re: First post
Date: 2 Sep 2004 14:58:16
Message: <41376d48@news.povray.org>
Hi Mischa, I loved your first post! Keep up the good work.

Fernando

Mischa wrote:
> Hi!
> 
> This is my first post here in pbi and I hope that the motif is suitable
> enough... ;-)
> 
> It was my first real attempt at making an image with heavy usage of
> radiosity.
> 
> The "floor" is not an isosurface but a mesh created with cloth 0.4.1.
> 
> Hope you like it.
> 
> bye
> 
> Mischa
> 
> 
> ------------------------------------------------------------------------
>


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From: Rafal 'Raf256' Maj
Subject: Re: First post
Date: 2 Sep 2004 16:15:32
Message: <Xns9558E2B7CC9B6raf256com@203.29.75.35>
nomail@nomail news:web.4137209f6ad81093b8a5ef70@news.povray.org

> light_source

Btw, I suggest adding fade_power 2 to light source, it always make scene 
much more photorealistic

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: =Bob=
Subject: Re: First post
Date: 2 Sep 2004 17:01:58
Message: <41378a46$1@news.povray.org>
Wow! I love it. I have to try cloth 0.4.1 myself
sometime. I have the link now. Thanks!
=Bob=


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