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From: Fernando Gonzalez del Cueto
Subject: Re: painter's palette (88 Kbytes) - 1 attachment
Date: 28 Jul 2003 17:37:07
Message: <3f259783$1@news.povray.org>
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Cooool. It doesn't really look like paint, but it looks cool anyway.
Fernando
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Hello!
Zio Pera <fiz### [at] lombardiacom it> wrote in
news:Xns### [at] 204 213 191 226:
> Hi all, it's been a quite long time since my last posting to this group.
Nice image, it's eye candy. It makes me think of the "LIQUID SPRAY: SPILLED
PAINT SCENE" made by Chris Colefax. He made the image with is own spray
include files. Here is his image. I can post the source in p.b.s-f if you
want it.
Ciao!
Mart
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Attachments:
Download 'paint.jpg' (108 KB)
Preview of image 'paint.jpg'
![paint.jpg](/povray.binaries.images/attachment/%3CXns93C6C61929145badhabit07hotmaildot%40204.213.191.226%3E/paint.jpg?preview=1)
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Any chance of getting the source code for this? It's fantastic...
-Flu
"Zio Pera" <fiz### [at] lombardiacom it> wrote in message
news:Xns### [at] 204 213 191 226...
> Hi all, it's been a quite long time since my last posting to this group.
>
> Just a little thing that runned off my mind before I've even realized.
> Quality dropped off a little by jpeg compression (the original is
> sharper in details).
>
> Rendering time just a little over 17 hours on a P3-Xeon 1GHz.
>
> Comments, suggestions ?
>
> Simone Lazzaris
>
>
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"_Light_Beam_" <s.f### [at] tiscali fr> wrote in
news:3f25536c$1@news.povray.org:
> Very excellents ! Blobs ?
>
>
Yep... random placed blob, in groups of 15 spheres per color.
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"Flu" <wflu at att dot net> wrote in news:3f25d9fb$1@news.povray.org:
> Any chance of getting the source code for this? It's fantastic...
>
> -Flu
>
You're too kind ! And sure... I'm posting the source in
povray.binaries.scene-files.
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"JC (Exether)" <no### [at] spam fr> wrote in news:3F2### [at] spam fr:
> Good inspiration indeed !
> I think it is not as nice when it goes to the horizon, you should
> maybe target your camera more to the ground.
>
> JC
>
Here is an attempt with an higher camera, so the horizon is not on the
picture; anyway, I liked the previous image better. Maybe I'll retry with a
intermediate position, but hey, at 17 hours/image is not a walk in the park
;)
[Or maybe I should learn to use preview]
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Attachments:
Download 'ublob4.jpg' (91 KB)
Preview of image 'ublob4.jpg'
![ublob4.jpg](/povray.binaries.images/attachment/%3CXns93C75B59A5834fizbanlombardiacomit%40204.213.191.226%3E/ublob4.jpg?preview=1)
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Hi!
Zio Pera <fiz### [at] lombardiacom it> wrote in
news:Xns### [at] 204 213 191 226:
>
> You're too kind ! And sure... I'm posting the source in
> povray.binaries.scene-files.
Thank you very much for sharing your source with us. I rendered it @ 1600
X 1200 AA.03 and it took almost 2H40M on my P4 2.7Ghz 1Ghz RDRAM. I'll
append the stats @ the end of this msg. If you want, I can post the image
here or send it to you via email since you said it takes more than 17
hours to you for the render.
Ciao!
Mart
-----
Here is the stats results:
Statistics for C:\Documents and Settings\Martin Belair\My Documents\POV
Devel\Ublob4\ublob4.pov, Resolution 1600 x 1200
--------------------------------------------------------------------------
Pixels: 1921600 Samples: 3774784 Smpls/Pxl: 1.96
Rays: 229266507 Saved: 98736036 Max Level: 5/5
--------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
--------------------------------------------------------------------------
Blob 172049711 45560350 26.48
Blob Component 2387488686 1688943458 70.74
Blob Bound 18820100833 6387217121 33.94
Plane 120070462 35356949 29.45
Sphere 99426292 95386780 95.94
Bounding Box 646208352 351551385 54.40
Light Buffer 155319240 109456259 70.47
Vista Buffer 23060480 21505282 93.26
--------------------------------------------------------------------------
Roots tested: 92232234 eliminated: 38513699
Calls to Noise: 38127157 Calls to DNoise: 654894154
--------------------------------------------------------------------------
Shadow Ray Tests: 67334560 Succeeded: 14068419
Reflected Rays: 225491723
--------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 1800024
Peak memory used: 24089253 bytes
--------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Trace: 2 hours 37 minutes 3.0 seconds (9423 seconds)
Total Time: 2 hours 37 minutes 4.0 seconds (9424 seconds)
--------------------------------------------------------------------------
CPU time used: kernel 0.75 seconds, user 9404.45 seconds, total 9405.20
seconds
Render averaged 204.14 PPS over 1920000 pixels
POV-Ray finished
----
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Hum....
Martin Belair <bad### [at] hotmail DOT com> wrote in
news:Xns### [at] 204 213 191 226:
> X 1200 AA.03 and it took almost 2H40M on my P4 2.7Ghz 1Ghz RDRAM. I'll
Before someonelse point it, I meant 1GB RDRAM.... ;)
Mart
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Thanks. I've got a new background! -Flu
"Zio Pera" <fiz### [at] lombardiacom it> wrote in message
news:Xns### [at] 204 213 191 226...
> "Flu" <wflu at att dot net> wrote in news:3f25d9fb$1@news.povray.org:
>
> > Any chance of getting the source code for this? It's fantastic...
> >
> > -Flu
> >
>
> You're too kind ! And sure... I'm posting the source in
> povray.binaries.scene-files.
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Ok, here is my best attempt in placing the camera. The horizon (which was
actually a bit cluttered) is not on sight anymore, and I think that this
keep the focus on the marbles and the blob.
I've compressed the .jpg file a little less than the previous image so the
result is sharper (and the file is bigger ;-).
Happy povving.
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Attachments:
Download 'ublob4a.jpg' (136 KB)
Preview of image 'ublob4a.jpg'
![ublob4a.jpg](/povray.binaries.images/attachment/%3CXns93C9610578EAAfizbanlombardiacomit%40204.213.191.226%3E/ublob4a.jpg?preview=1)
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