POV-Ray : Newsgroups : povray.binaries.images : One for the Linux Heads (27k) Server Time
14 Aug 2024 09:22:19 EDT (-0400)
  One for the Linux Heads (27k) (Message 1 to 6 of 6)  
From: Justin Higgins
Subject: One for the Linux Heads (27k)
Date: 26 Nov 2002 07:59:36
Message: <3DE36E2B.40009@webone.com.au>
Hi,

I really only did this cause I like the look of my icecube.

It looks a bit cartoonish but hey. I need to add drips and stuff to make 
it look real, but the ones I tried on detracted from it.

It's povray 3.5 + gimp to stick on the text.

The cube is your basic isosurface noise3d cube. As is obvious, it's all 
pretty simple stuff.

What do you think ?

Cheers,

  - Justin


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lunix.jpg


 

From: Kedar Patil
Subject: Re: One for the Linux Heads (27k)
Date: 26 Nov 2002 08:59:07
Message: <20021126192824.585b8002.kedarDELETE_THIS@patilkedar.com>
On Tue, 26 Nov 2002 23:50:51 +1100, Justin Higgins typed
something like this:

> What do you think ?

I think if you can do the drips and splashes of water on the
table, it will be nice.

I also like it as it is, though.  Render a nice large version and
ask the KDE* team to bundle that wallpaper with their next
release.  Seriously! 

(Or do they have similar wallpaper already?  I haven't used KDE
for a while.)

-Kedar

* No bias for KDE.  Any other Linux DE should also be fine.


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From: Rafal 'Raf256' Maj
Subject: Re: One for the Linux Heads (27k)
Date: 26 Nov 2002 09:39:59
Message: <Xns92D29ED3EF97Draf256com@204.213.191.226>
Justin Higgins <jhi### [at] webonecomau> wrote in 
news:3DE### [at] webonecomau

[...]

Nice effect :) Try adding some turbulence to table pigment maybe

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Ive
Subject: Re: One for the Linux Heads (27k)
Date: 26 Nov 2002 11:06:30
Message: <3de39c06$1@news.povray.org>
> I really only did this cause I like the look of my icecube.
>
Me too.

> It looks a bit cartoonish but hey. I need to add drips and stuff to make
> it look real, but the ones I tried on detracted from it.
>
Just tree or four drops on the table?

> It's povray 3.5 + gimp to stick on the text.
>
How about adding an alpha channel to the Tux image map. This way
you could fake Tux to be a "real" figure and not just an image on a
white piece of paper. Doing so should be no problem with the Gimp.

> What do you think ?
>
And yes, a little work on the table texture would also be fine.

just my 2ct
-Ive


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From: Jong
Subject: Re: One for the Linux Heads (27k)
Date: 26 Nov 2002 22:38:06
Message: <3de43e1e$1@news.povray.org>
Dear Justin,

 Wonderful. The  bubbles are also really nice looking!
If you don't mind, I'd like to know how you did the bubbles inside the cube.

Jong

"Justin Higgins" <jhi### [at] webonecomau> wrote in message
news:3DE### [at] webonecomau...
> Hi,
>
> I really only did this cause I like the look of my icecube.
>
>


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From: Justin Higgins
Subject: Re: One for the Linux Heads (27k)
Date: 27 Nov 2002 04:09:25
Message: <3DE489BC.6000400@webone.com.au>
Thanks,

The bubbles are pretty simple, here is the code for the whole cube:

intersection {

   isosurface {
       function { 
f_rounded_box(x,y,z,0.05,1,1,1)-f_noise3d(x*1.9,y*2.2,z*1.9)*0.2}
        contained_by { box {<-10,-10,-10><10,10,10>} }
        accuracy 0.01
       threshold 0
        max_gradient 1.34

   }

#local seedvar = seed (14);
#local nbub = 0;
#while (nbub < 150)
   sphere { 
<((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8)>,rand(seedvar)*0.08

inverse}
   sphere { 
<((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8)>,rand(seedvar)*0.03

inverse}
   #local nbub = nbub + 1;
#end
   texture { pigment { Col_Glass_General } finish { F_Glass6 } normal { 
bumps 0.1 scale 0.2 } }
   interior { I_Glass1  }

     photons {
       target
       refraction on
       reflection on
     }
        rotate <0,3,0>
        translate <0,1.1,4>
}

Cheers,

  - Justin

Jong wrote:
> Dear Justin,
> 
>  Wonderful. The  bubbles are also really nice looking!
> If you don't mind, I'd like to know how you did the bubbles inside the cube.
> 
> Jong
> 
> "Justin Higgins" <jhi### [at] webonecomau> wrote in message
> news:3DE### [at] webonecomau...
> 
>>Hi,
>>
>>I really only did this cause I like the look of my icecube.
>>
>>
> 
> 
> 
>


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