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Thanks,
The bubbles are pretty simple, here is the code for the whole cube:
intersection {
isosurface {
function {
f_rounded_box(x,y,z,0.05,1,1,1)-f_noise3d(x*1.9,y*2.2,z*1.9)*0.2}
contained_by { box {<-10,-10,-10><10,10,10>} }
accuracy 0.01
threshold 0
max_gradient 1.34
}
#local seedvar = seed (14);
#local nbub = 0;
#while (nbub < 150)
sphere {
<((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8),((rand(seedvar)-0.5)*1.8)>,rand(seedvar)*0.08
inverse}
sphere {
<((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8),((rand(seedvar)-0.5)*.8)>,rand(seedvar)*0.03
inverse}
#local nbub = nbub + 1;
#end
texture { pigment { Col_Glass_General } finish { F_Glass6 } normal {
bumps 0.1 scale 0.2 } }
interior { I_Glass1 }
photons {
target
refraction on
reflection on
}
rotate <0,3,0>
translate <0,1.1,4>
}
Cheers,
- Justin
Jong wrote:
> Dear Justin,
>
> Wonderful. The bubbles are also really nice looking!
> If you don't mind, I'd like to know how you did the bubbles inside the cube.
>
> Jong
>
> "Justin Higgins" <jhi### [at] webonecomau> wrote in message
> news:3DE### [at] webonecomau...
>
>>Hi,
>>
>>I really only did this cause I like the look of my icecube.
>>
>>
>
>
>
>
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