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Actually not a ball at all, this is a bunch of photons projected onto
a flat 'screen', using dispersion. Not very realistic (high
dispersion/low dispersion_samples) but pretty nontheless (I think)
Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
(approx 8.5 million stored photons)
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Attachments:
Download 'energyball.jpg' (42 KB)
Preview of image 'energyball.jpg'
![energyball.jpg](/povray.binaries.images/attachment/%3Cm2j1nugd8ik3jlqtdmftqlvl48u4fbk2uv%404ax.com%3E/energyball.jpg?preview=1)
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What's the code, I'm curious...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmx de
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Wow! Neat ...
I can't think of a single thing I would change about it.
Looks great.
Aaron
Aaron Gillies
New York City
x3rxes[%]yahoo.com
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Quite simple really, a spotlight shone through a thin 'glass' box onto
a white plane with 0 ambient, and then you just play with the normals
on the glass box.
I've posted the source in p.t.s-f
On Sat, 31 Aug 2002 16:34:25 +0200, "Tim Nikias" <tim### [at] gmx de>
wrote:
>What's the code, I'm curious...
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Bruce Duncan <ayt### [at] hotmail com> wrote in
news:m2j1nugd8ik3jlqtdmftqlvl48u4fbk2uv@4ax.com
> Actually not a ball at all, this is a bunch of photons projected onto
> a flat 'screen', using dispersion. Not very realistic (high
> dispersion/low dispersion_samples) but pretty nontheless (I think)
> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
> (approx 8.5 million stored photons)
interesting :))
I get simmilar effect using media, and simmilar image is also in example
scenes (using afair crackle as density)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
> (approx 8.5 million stored photons)
Hmm... halve the resolution, and reduce the number of photons to the minimum
required to look ok, and render an animation overnight while translating the
normal texture through the plane... that'd be neat =)
- Slime
[ http://www.slimeland.com/ ]
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hmm... I'll keep that in mind :)
On Sat, 31 Aug 2002 14:57:13 -0400, "Slime" <slm### [at] slimeland com> wrote:
>> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
>> (approx 8.5 million stored photons)
>
>Hmm... halve the resolution, and reduce the number of photons to the minimum
>required to look ok, and render an animation overnight while translating the
>normal texture through the plane... that'd be neat =)
>
> - Slime
>[ http://www.slimeland.com/ ]
>
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