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Bruce Duncan <ayt### [at] hotmail com> wrote in
news:m2j1nugd8ik3jlqtdmftqlvl48u4fbk2uv@4ax.com
> Actually not a ball at all, this is a bunch of photons projected onto
> a flat 'screen', using dispersion. Not very realistic (high
> dispersion/low dispersion_samples) but pretty nontheless (I think)
> Render time was around 11mins on my 1.4ghz Athlon, with +A0.1 +AM2
> (approx 8.5 million stored photons)
interesting :))
I get simmilar effect using media, and simmilar image is also in example
scenes (using afair crackle as density)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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