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Added soldering iron and minor changes.
I still have to add papers, dirt, other tools etc.
Comments and suggestions, esp. about the lighting (which I had most problems
with), are welcome.
JRG.
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Attachments:
Download 'irtc_big.jpg' (249 KB)
Preview of image 'irtc_big.jpg'
![irtc_big.jpg](/povray.binaries.images/attachment/%3C3b18e756%40news.povray.org%3E/irtc_big.jpg?preview=1)
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The lamp light looks wrong to me, both in size, spread of shadows and
caustics. Not large enough. The area light should reach from end to end of
the bulb, if it already does the shadows don't seem to show that.
The photon block of the light might need the area_light keyword in it too,
but it might not look as good as it is now. Not sure.
Great scene you've put together. Oh, and the solder iron smoke could use
tapering off (thinning out, widening) when it gets far up.
Bob H.
"JRG" <jrg### [at] hotmail com> wrote in message
news:3b18e756@news.povray.org...
> Added soldering iron and minor changes.
> I still have to add papers, dirt, other tools etc.
> Comments and suggestions, esp. about the lighting (which I had most
problems
> with), are welcome.
> JRG.
>
>
>
>
>
>
>
>
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In article <3b18e756@news.povray.org>, JRG says...
> Added soldering iron and minor changes.
> I still have to add papers, dirt, other tools etc.
> Comments and suggestions, esp. about the lighting (which I had most problems
> with), are welcome.
> JRG.
>
To me it all looks very good! Even the smoke off the iron: subtle,
though Bob is probably right. A great scene indeed!
--
Regards, Sander
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"JRG" <jrg### [at] hotmail com> wrote in <3b18e756@news.povray.org>:
> Added soldering iron and minor changes.
> I still have to add papers, dirt, other tools etc.
> Comments and suggestions, esp. about the lighting (which I had most
> problems with), are welcome.
> JRG.
I can't see anything wrong with the lighting personally, but that's an
area I have problems with as well. It looks like the soldering iron is
only touching the table at the tip, but that could be caused by jpeg
compression (looks like the light is showing under the grip of the
soldering iron). Hmm, I would possibly make the edges of the
individual table planks less rounded... or maybe make the table top one
solid piece of wood. The deep joins would be nasty when working with small
screws, gears, and robotic spider legs. <smile>
I really like the scene though, can't wait to see further takes on it!
--
Rich Allen
(Remove SPAM from my address to reply by e-mail)
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Some of the modelling looks a bit too simple, compared to the rest of the scene.
The monitor just looks like a super ellispoid and lacks all the needless styling
real monitors have. The table surface looks like it's never been used, and the
deep groves seem to contradict the perfect shaping of it. There's a subtle
second shadow behind the lamp belying the existence of a second light source, it
would be okay if it wasn't so hard-edged. The bulb of the light looks a bit
flat, might be nice to see some variation in colour of the gas inside it. And I
agree with Bob about the area light, though I didn't notice it until he said it
:).
Anyway, enough criticism :). The spider is gorgeous, and the overall quality of
the scene is very high. The caustics on the glass look great, and the smoke from
the soldering iron looks right IMHO. The time on the clock's a nice touch. Oh,
and I love the concept.
I have a couple of questions:
What are the batteries for? They look too big for the spider and anyway it's
plugged in.
How did you do the paper? It's excellent :)
Keep it up. It's looking good.
--
Tek
http://www.evilsuperbrain.com
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Thanks you all for the usefull and constructive suggestions.
Well, yeah, the frame of the monitor is a superellipsoid, but the monitor is
quite similar to my own.
The problem is that only the frame is visible here. Maybe I could widen the
camera view a bit to show it's whole shape.
BTW I'll try to improve its design.
As I wrote I'm going to add dirt on the table to make it look more used. And
probably I'm going to make the edges of the
table planks less rounded, like Rich suggested. Maybe I could also try to
add some normals... dunno yet. Well, I have to
say that at first I wanted to use the isowood macros to make the table
planks, but I feared it would slow the rendering time down (though I could
try it with
my 1 GHZ Athlon...).
The subtle shadows are due to a bluish light source put in the middle of the
room. During the rendering tests I didn't notice it casted so sharp shadows
(it's a 0.3*0.3 area light...) but I'll fix it in the next versions.
Have to admit the light of the bulb is wrong: it's a simple 0.4*0.4 area
light I put in the middle point of the neon. Then I added the orient keyword
to leave MegaPov make the *dirt* work ;) .I'm going to fix it with a well
shaped area light and I'm going to substitute the white (ambient 1) texture
of the bulb with a completely transparent one with emitting media.
Finally, to answer tek's questions:
the batteries have been simply left in his workbench by the scientist.
The paper is an isosurface plane with some noise and displaced with a
crackle pattern.
I'm glad you like the spider: you can find much more detailed images of it
in a thread I posted some weeks ago (subject: A dangerous spider).
JRG.
"Tek" <tek### [at] evilsuperbrain com> ha scritto nel messaggio
news:3b1907bb@news.povray.org...
> Some of the modelling looks a bit too simple, compared to the rest of the
scene.
> The monitor just looks like a super ellispoid and lacks all the needless
styling
> real monitors have. The table surface looks like it's never been used, and
the
> deep groves seem to contradict the perfect shaping of it. There's a subtle
> second shadow behind the lamp belying the existence of a second light
source, it
> would be okay if it wasn't so hard-edged. The bulb of the light looks a
bit
> flat, might be nice to see some variation in colour of the gas inside it.
And I
> agree with Bob about the area light, though I didn't notice it until he
said it
> :).
>
> Anyway, enough criticism :). The spider is gorgeous, and the overall
quality of
> the scene is very high. The caustics on the glass look great, and the
smoke from
> the soldering iron looks right IMHO. The time on the clock's a nice touch.
Oh,
> and I love the concept.
>
> I have a couple of questions:
> What are the batteries for? They look too big for the spider and
anyway it's
> plugged in.
> How did you do the paper? It's excellent :)
>
> Keep it up. It's looking good.
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
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