|
![](/i/fill.gif) |
Thanks you all for the usefull and constructive suggestions.
Well, yeah, the frame of the monitor is a superellipsoid, but the monitor is
quite similar to my own.
The problem is that only the frame is visible here. Maybe I could widen the
camera view a bit to show it's whole shape.
BTW I'll try to improve its design.
As I wrote I'm going to add dirt on the table to make it look more used. And
probably I'm going to make the edges of the
table planks less rounded, like Rich suggested. Maybe I could also try to
add some normals... dunno yet. Well, I have to
say that at first I wanted to use the isowood macros to make the table
planks, but I feared it would slow the rendering time down (though I could
try it with
my 1 GHZ Athlon...).
The subtle shadows are due to a bluish light source put in the middle of the
room. During the rendering tests I didn't notice it casted so sharp shadows
(it's a 0.3*0.3 area light...) but I'll fix it in the next versions.
Have to admit the light of the bulb is wrong: it's a simple 0.4*0.4 area
light I put in the middle point of the neon. Then I added the orient keyword
to leave MegaPov make the *dirt* work ;) .I'm going to fix it with a well
shaped area light and I'm going to substitute the white (ambient 1) texture
of the bulb with a completely transparent one with emitting media.
Finally, to answer tek's questions:
the batteries have been simply left in his workbench by the scientist.
The paper is an isosurface plane with some noise and displaced with a
crackle pattern.
I'm glad you like the spider: you can find much more detailed images of it
in a thread I posted some weeks ago (subject: A dangerous spider).
JRG.
"Tek" <tek### [at] evilsuperbrain com> ha scritto nel messaggio
news:3b1907bb@news.povray.org...
> Some of the modelling looks a bit too simple, compared to the rest of the
scene.
> The monitor just looks like a super ellispoid and lacks all the needless
styling
> real monitors have. The table surface looks like it's never been used, and
the
> deep groves seem to contradict the perfect shaping of it. There's a subtle
> second shadow behind the lamp belying the existence of a second light
source, it
> would be okay if it wasn't so hard-edged. The bulb of the light looks a
bit
> flat, might be nice to see some variation in colour of the gas inside it.
And I
> agree with Bob about the area light, though I didn't notice it until he
said it
> :).
>
> Anyway, enough criticism :). The spider is gorgeous, and the overall
quality of
> the scene is very high. The caustics on the glass look great, and the
smoke from
> the soldering iron looks right IMHO. The time on the clock's a nice touch.
Oh,
> and I love the concept.
>
> I have a couple of questions:
> What are the batteries for? They look too big for the spider and
anyway it's
> plugged in.
> How did you do the paper? It's excellent :)
>
> Keep it up. It's looking good.
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
Post a reply to this message
|
![](/i/fill.gif) |