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26 Apr 2024 19:31:26 EDT (-0400)
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From: Thomas de Groot
Subject: Re: Granites Intermezzo - using crackle solid pattern
Date: 6 May 2021 07:43:45
Message: <6093d671$1@news.povray.org>
Op 6-5-2021 om 12:21 schreef Bald Eagle:
> Thomas de Groot <tho### [at] degrootorg> wrote:
> 
>> I believe so, but I prefer not to use the pavers-and-mortar effect. Less
>> natural feeling.
> 
> I only mention it because the opening image of this thread has the natural
> examples which have quartz veining that is suggestive of this type of
> patterning.
> 
No, that is different. Veins can run randomly through the rock and are 
of another order. We are coming to that later on.

-- 
Thomas


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From: Dave Blandston
Subject: Re: Granites Intermezzo
Date: 8 May 2021 01:40:00
Message: <web.60962381cfb077e479416a1f9334df62@news.povray.org>
Op 29/04/2021 om 17:56 schreef jr:
> (am interested to see it being used other than in a demo/reference image)

Thomas de Groot <tho### [at] degrootorg> wrote:
> I certainly agree with that. something is planned in that way.

I will gladly volunteer the stone crosses in my current animation project as a
showcase for this astounding texture! (Currently using T_Stone20.)

If you're not ready to release the final code yet then feel free to send the
prototype code to isn### [at] domainch where the domain is protonmail.

I feel compelled to admit that I'm so entranced by this texture that I don't
want to wait! I also understand if you prefer not to release a WIP out into the
world.

Kind regards,
Dave Blandston


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From: Thomas de Groot
Subject: Re: Granites Intermezzo
Date: 8 May 2021 02:46:48
Message: <609633d8@news.povray.org>
Op 08/05/2021 om 07:37 schreef Dave Blandston:
> Op 29/04/2021 om 17:56 schreef jr:
>> (am interested to see it being used other than in a demo/reference image)
> 
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> I certainly agree with that. something is planned in that way.
> 
> I will gladly volunteer the stone crosses in my current animation project as a
> showcase for this astounding texture! (Currently using T_Stone20.)
> 
> If you're not ready to release the final code yet then feel free to send the
> prototype code to isn### [at] domainch where the domain is protonmail.
> 
> I feel compelled to admit that I'm so entranced by this texture that I don't
> want to wait! I also understand if you prefer not to release a WIP out into the
> world.
> 
> Kind regards,
> Dave Blandston
> 

Done! I sent you the prototype code.

I do not take responsibility for PC's taking fire, earthquakes, and 
crumbling crosses under excessive granite weight. :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: Granites Intermezzo
Date: 8 May 2021 02:50:56
Message: <609634d0$1@news.povray.org>
Op 08/05/2021 om 08:46 schreef Thomas de Groot:
> Done! I sent you the prototype code.
> 

Oho... bounced back with following message:

  Message not delivered
Your message couldn't be delivered to isn### [at] domainch because the 
remote server is misconfigured. See the technical details below for more 
information.

The response from the remote server was:

550 relay not permitted

-- 
Thomas


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From: Dave Blandston
Subject: Re: Granites Intermezzo
Date: 8 May 2021 17:25:00
Message: <web.6096fedfcfb077e479416a1f607c1b34@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Oho... bounced back with following message:

It looks like part of the address may have been obscured and/or scrambled
somewhere along the way. I'll break it up to stymie the system. The first part
should be isnomore then the circled a symbol then the domain which is protonmail
then a dot then the letters ch. I also just took the opportunity to update my
profile with the e-mail address so hopefully that will help.

Kind regards,
Dave Blandston
POV-Ray rebel: proudly using gamma 2.2 since POV-Ray had gamma


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From: Thomas de Groot
Subject: Re: Granites Intermezzo
Date: 9 May 2021 02:41:43
Message: <60978427$1@news.povray.org>
Op 08/05/2021 om 23:19 schreef Dave Blandston:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Oho... bounced back with following message:
> 
> It looks like part of the address may have been obscured and/or scrambled
> somewhere along the way. I'll break it up to stymie the system. The first part
> should be isnomore then the circled a symbol then the domain which is protonmail
> then a dot then the letters ch. I also just took the opportunity to update my
> profile with the e-mail address so hopefully that will help.
> 
> Kind regards,
> Dave Blandston
> POV-Ray rebel: proudly using gamma 2.2 since POV-Ray had gamma
> 

OK. I sent the code again and this time correctly it seems. Your initial 
mail address was indeed different from this one. You got also the latest 
version, on its way to the macro structure I have in mind. Easier to use 
and: many more options to select from!

Warning: A couple of things do not work (correctly) as yet. The polished 
version of the granite (Pol=on), and the veined version (Typ=2). Neither 
does the subsurface light transport. And finally, the colour space 
switch (SCS) is not implemented either.

Good luck, and let me know your thoughts about the code.

-- 
Thomas


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From: Dave Blandston
Subject: Re: Granites Intermezzo
Date: 9 May 2021 03:30:00
Message: <web.60978ef7cfb077e479416a1f607c1b34@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Good luck, and let me know your thoughts about the code.

Got it!


Kind regards,
Dave Blandston
POV-Ray rebel: proudly using gamma 2.2 since POV-Ray had gamma


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From: Dave Blandston
Subject: Re: Granites Intermezzo
Date: 9 May 2021 19:10:00
Message: <web.60986abecfb077e479416a1f607c1b34@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> ...on its way to the macro structure I have in mind. Easier to use and: many more
options to select from!

Based on your demo images I was expecting the StepNoise version to look best but
the crackle solid version seemed slightly more realistic in this particular
scene. The option to select which function to use is very useful.

LIGHTSYS is a much better lighting method than I've been able to achieve so some
realism was lost in my scene but I think you and your collaborators have created
an awesome material. Maybe LIGHTSYS can be applied to this scene in order to
take full advantage of the subtle nuances of your granite but that will have to
be a project for another day...

The attached image shows how great the new granite looks in spite of my poor
scene lighting ability. This type of granite turned out to be a little too
"busy" for this scene but I think the Flanders Gray will be perfect. (Just as
you described in your posting!) The coloration of the Flanders Gray sample is
spectacular in my opinion and I hope that variation makes it into the final
product.

Thanks for letting me beta test your granite!

Kind regards,
Dave Blandston
POV-Ray rebel: proudly using gamma 2.2 since POV-Ray had gamma


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Attachments:
Download 'dakotagrainshighlight.jpg' (147 KB)

Preview of image 'dakotagrainshighlight.jpg'
dakotagrainshighlight.jpg


 

From: Thomas de Groot
Subject: Re: Granites Intermezzo
Date: 10 May 2021 02:10:12
Message: <6098ce44$1@news.povray.org>
Op 10/05/2021 om 01:05 schreef Dave Blandston:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ...on its way to the macro structure I have in mind. Easier to use and: many more
options to select from!
> 
> Based on your demo images I was expecting the StepNoise version to look best but
> the crackle solid version seemed slightly more realistic in this particular
> scene. The option to select which function to use is very useful.
> 
Good.

> LIGHTSYS is a much better lighting method than I've been able to achieve so some
> realism was lost in my scene but I think you and your collaborators have created
> an awesome material. Maybe LIGHTSYS can be applied to this scene in order to
> take full advantage of the subtle nuances of your granite but that will have to
> be a project for another day...
> 
Sure, especially for landscapes.

> The attached image shows how great the new granite looks in spite of my poor
> scene lighting ability. This type of granite turned out to be a little too
> "busy" for this scene but I think the Flanders Gray will be perfect. (Just as
> you described in your posting!) The coloration of the Flanders Gray sample is
> spectacular in my opinion and I hope that variation makes it into the final
> product.
> 
You could try the 'blend' option here and see if it looks better. The 
template of the Dakota Red will be used for the other granites too later 
on, with the necessary adaptations of course to those particular granites.

> Thanks for letting me beta test your granite!
> 
And thanks for testing! In the meantime, I have finished a preliminary 
macro architecture including also the polished version and the veins. 
Very soon now, I shall post a beta for everybody to shoot at. Stay attuned!

-- 
Thomas


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From: jr
Subject: Re: Granites Intermezzo
Date: 10 May 2021 04:20:00
Message: <web.6098ec72cfb077e479819d986cde94f1@news.povray.org>
hi,

Thomas de Groot <tho### [at] degrootorg> wrote:
> ...
> Very soon now, I shall post a beta for everybody to shoot at. Stay attuned!

super, thanks.  looking forward to it.


regards, jr.


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