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29 Jul 2024 14:17:23 EDT (-0400)
  RSoCP by UberPOV (Message 21 to 30 of 59)  
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From: Stephen
Subject: Re: RSoCP by UberPOV
Date: 28 Jun 2015 14:03:44
Message: <55903700$1@news.povray.org>
On 28/06/2015 18:36, Cousin Ricky wrote:
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO!  I will quit POV-Ray forever if Christoph does that!
>

Thank you, thank you. :-)
I could only dream of that response. ;-)


-- 

Regards
     Stephen


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From: Alain
Subject: Re: RSoCP by UberPOV
Date: 28 Jun 2015 17:53:02
Message: <55906cbe$1@news.povray.org>
Le 15-06-28 13:36, Cousin Ricky a écrit :
> On 06/28/2015 06:22 AM, Stephen wrote:
>> Blinking text?
>
> No, no, NO!  I will quit POV-Ray forever if Christoph does that!
>

OK then. Make it blink for 5 seconds, then use a markee. ;P


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From: Thomas de Groot
Subject: Re: RSoCP by UberPOV
Date: 29 Jun 2015 07:35:59
Message: <55912d9f@news.povray.org>
Right. This should be it I guess:

//-----------------------------------------------------------------
sphere {
   <0,0,0>, 1.00
   texture {
     pigment {srgb <0.8, 0.7, 0.7>*0.5 }
     finish {
       diffuse albedo 0.5  //note: should be 0.0 when metallic on
       specular albedo 0.4
       roughness 0.001
       brilliance 3, 3
       reflection {
         0.0, 0.4
         roughness 0.001
         fresnel on
         metallic off
       }
       fresnel on
       metallic off
       conserve_energy
     }
   }
   interior {ior 1.5}

   scale <1,1,1>  rotate <0,0,0>  translate <-1.35, 1.35, 0>
}

sphere {
   <0,0,0>, 1.00
   texture {
     pigment {srgb <0.8, 0.7, 0.7>*0.5 }
     finish {
       diffuse albedo 0.0  //note: should be 0.0 when metallic on
       specular albedo 0.4
       roughness 0.001
       //brilliance 3, 3
       reflection {
         0.0, 0.4
         roughness 0.001
         fresnel off
         metallic on
       }
       fresnel off
       metallic on
       conserve_energy
     }
   }
   interior {ior 1.5}

   scale <1,1,1>  rotate <0,0,0>  translate <1.35, 1.35, 0>
}
//-----------------------------------------------------------------

As I am still unsure about the looks_like object, in the case of a 
/sun-like/ object, this is the code I used although, to tell the truth, 
it could be left out in the present scene.

//-----------------------------------------------------------------
#declare SunPosition = <-3000, 3000, -3000>;
//apparent size of the Sun (courtesy Cousin Ricky)
#declare SunDis      = vlength(SunPosition)*2/215;

light_source {
     SunPosition
     color rgb <1, 1, 1>*10
     area_light
     SunDis*x, SunDis*z,
     5, 5
     adaptive 2
     jitter
     circular
     orient
     parallel
     point_at <0, 0, 0>
     looks_like {
       sphere {
         0, SunDis
         pigment {color rgb <1,1,1>*10000}
         //finish {emission 1}
         no_radiosity
         no_reflection
       }
     }
     //fade_power 2
     //fade_distance SunDis/2
     //area_illumination
}
//-----------------------------------------------------------------




-- 
Thomas


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Attachments:
Download 'rsocp_uber.png' (231 KB)

Preview of image 'rsocp_uber.png'
rsocp_uber.png


 

From: clipka
Subject: Re: RSoCP by UberPOV
Date: 29 Jun 2015 09:07:20
Message: <55914308$1@news.povray.org>
Am 28.06.2015 um 23:53 schrieb Alain:
> Le 15-06-28 13:36, Cousin Ricky a écrit :
>> On 06/28/2015 06:22 AM, Stephen wrote:
>>> Blinking text?
>>
>> No, no, NO!  I will quit POV-Ray forever if Christoph does that!
>>
>
> OK then. Make it blink for 5 seconds, then use a markee. ;P

I'll use animated GIFs then. A *lot* of them. Mwahahahaha! }:>


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From: clipka
Subject: Re: RSoCP by UberPOV
Date: 29 Jun 2015 09:12:58
Message: <5591445a$1@news.povray.org>
Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
> Right. This should be it I guess:

Now look at that! I /love/ the material shown on the left!

Now you need to do something about the plane, because it /really/ breaks 
the scene.

> As I am still unsure about the looks_like object, in the case of a
> /sun-like/ object, this is the code I used although, to tell the truth,
> it could be left out in the present scene.
...
>      looks_like {
>        sphere {
>          0, SunDis
>          pigment {color rgb <1,1,1>*10000}
>          //finish {emission 1}
>          no_radiosity
>          no_reflection
>        }
>      }

With no_radiosity and no_reflection, it's pretty simple: If the sun is 
directly visible in the image, use it. If it's only visible in 
reflections, you're perfetly fine without the looks_like.


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From: Thomas de Groot
Subject: Re: RSoCP by UberPOV
Date: 30 Jun 2015 02:59:20
Message: <55923e48$1@news.povray.org>
On 29-6-2015 15:12, clipka wrote:
> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>> Right. This should be it I guess:
>
> Now look at that! I /love/ the material shown on the left!
>
> Now you need to do something about the plane, because it /really/ breaks
> the scene.

It does. Maybe I shall do that...

[snip]
> With no_radiosity and no_reflection, it's pretty simple: If the sun is
> directly visible in the image, use it. If it's only visible in
> reflections, you're perfetly fine without the looks_like.
>

You confirm my conclusion :-)

-- 
Thomas


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From: Thomas de Groot
Subject: Re: RSoCP by UberPOV
Date: 30 Jun 2015 08:06:57
Message: <55928661@news.povray.org>
On 30-6-2015 8:59, Thomas de Groot wrote:
> On 29-6-2015 15:12, clipka wrote:
>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>> Right. This should be it I guess:
>>
>> Now look at that! I /love/ the material shown on the left!
>>
>> Now you need to do something about the plane, because it /really/ breaks
>> the scene.
>
> It does. Maybe I shall do that...

For instance this.


-- 
Thomas


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Attachments:
Download 'rsocp_uber.png' (378 KB)

Preview of image 'rsocp_uber.png'
rsocp_uber.png


 

From: clipka
Subject: Re: RSoCP by UberPOV
Date: 30 Jun 2015 08:15:44
Message: <55928870$1@news.povray.org>
Am 30.06.2015 um 14:06 schrieb Thomas de Groot:
> On 30-6-2015 8:59, Thomas de Groot wrote:
>> On 29-6-2015 15:12, clipka wrote:
>>> Am 29.06.2015 um 13:35 schrieb Thomas de Groot:
>>>> Right. This should be it I guess:
>>>
>>> Now look at that! I /love/ the material shown on the left!
>>>
>>> Now you need to do something about the plane, because it /really/ breaks
>>> the scene.
>>
>> It does. Maybe I shall do that...
>
> For instance this.

Well, it's a bit of an improvement.
A bit.


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From: Stephen
Subject: Re: RSoCP by UberPOV
Date: 30 Jun 2015 11:29:51
Message: <5592b5ef$1@news.povray.org>
On 6/30/2015 1:06 PM, Thomas de Groot wrote:
> For instance this.

Nice! Now replace the plane with a large torus. :-)

-- 

Regards
     Stephen


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From: clipka
Subject: Re: RSoCP by UberPOV
Date: 30 Jun 2015 12:09:18
Message: <5592bf2e$1@news.povray.org>
Am 30.06.2015 um 17:29 schrieb Stephen:
> On 6/30/2015 1:06 PM, Thomas de Groot wrote:
>> For instance this.
>
> Nice! Now replace the plane with a large torus. :-)

You're not planning to make Tom jump through a hoop, are you? ;)


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