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Thomas de Groot <tho### [at] degroot org> wrote:
>
> Not exactly: should be srgbf or srgbt as there are *four* parameters in
> the vector ;-)
>
> Thomas
Therefore I asked. Means, s - isn't adjustable parameter
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On 9-1-2014 9:48, LanuHum wrote:
> Therefore I asked. Means, s - isn't adjustable parameter
no indeed. It is /not/ adjustable.
Thomas
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clipka <ano### [at] anonymous org> wrote:
> Am 08.01.2014 15:25, schrieb clipka:
>
> > Here's my first result after getting the worst stuff sorted out (using
> > UberPOV of course).
>
> Further down the line, UberPOV gives me this.
>
> Which reminds me that I still have to make blurred reflections work
> properly with photons.
clipka, may I place your work on i.imgur.com?
I want that the picture was visible on the page our site.
While I placed the link
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Am 09.01.2014 09:41, schrieb LanuHum:
> clipka, I noticed that in your work light on a floor in the room differs from
> light on a floor in a mirror. It is correct?
I'm perfectly sure there is no such difference. It does differ from your
results, but that's because I adjusted the light source position to
better match the images produced with other renderers.
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Am 09.01.2014 09:02, schrieb LanuHum:
> clipka <ano### [at] anonymous org> wrote:
>> Am 08.01.2014 15:25, schrieb clipka:
>>
>>> Here's my first result after getting the worst stuff sorted out (using
>>> UberPOV of course).
>>
>> Further down the line, UberPOV gives me this.
>>
>> Which reminds me that I still have to make blurred reflections work
>> properly with photons.
>
> What is the time left on a render?
This particular render took about 2.5 hours.
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Am 09.01.2014 10:07, schrieb LanuHum:
> clipka <ano### [at] anonymous org> wrote:
>> Am 08.01.2014 15:25, schrieb clipka:
>>
>>> Here's my first result after getting the worst stuff sorted out (using
>>> UberPOV of course).
>>
>> Further down the line, UberPOV gives me this.
>>
>> Which reminds me that I still have to make blurred reflections work
>> properly with photons.
>
> clipka, may I place your work on i.imgur.com?
You're welcome to do so.
> I want that the picture was visible on the page our site.
> While I placed the link
I don't understand what you're trying to say here.
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clipka <ano### [at] anonymous org> wrote:
>
> > I want that the picture was visible on the page our site.
> > While I placed the link
>
> I don't understand what you're trying to say here.
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Attachments:
Download 'toclipka.jpeg.jpg' (61 KB)
Preview of image 'toclipka.jpeg.jpg'
![toclipka.jpeg.jpg](/povray.binaries.images/attachment/%3Cweb.52ce7c6820fca3a57a3e03fe0%40news.povray.org%3E/toclipka.jpeg.jpg?preview=1)
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clipka, I asked for permission download you picture and paste it in imgur.com
Other question.
On the picture of uber, lux and my vase. It is possible to adjust it in the
official version Povray?
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Attachments:
Download '3vases.png' (49 KB)
Preview of image '3vases.png'
![3vases.png](/povray.binaries.images/attachment/%3Cweb.52ce7eca20fca3a57a3e03fe0%40news.povray.org%3E/3vases.png?preview=1)
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Am 09.01.2014 11:39, schrieb LanuHum:
> clipka <ano### [at] anonymous org> wrote:
>>
>>> I want that the picture was visible on the page our site.
>>> While I placed the link
>>
>> I don't understand what you're trying to say here.
>
If I understand you correctly, you're saying that the image must be
uploaded to i.umgur.com to be visible directly on that page.
I actually don't care whether that's necessary or not - if you intend to
show it or otherwise reference it on that page, I'd like you to
reference a copy located on some server related to that page anyway.
Referencing the copy stored on the povray news server comes with the
risk that some day the link might end up dead.
So yes, you do have my kind permission to upload the image to
i.imgur.com for this purpose.
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Am 09.01.2014 11:49, schrieb LanuHum:
> clipka, I asked for permission download you picture and paste it in imgur.com
>
> Other question.
> On the picture of uber, lux and my vase. It is possible to adjust it in the
> official version Povray?
Certainly.
I'm using the following statements for the vases:
#declare brown_shapes_finish = finish {
specular 0.653
roughness 0.01
diffuse 0.815
conserve_energy
reflection {
<1,1,1> * 0.6
fresnel on
}
}
...
#declare brown_shapes_tex =
texture {pigment {color srgbf <0.3959,0.1713,0.1713,1.0>}
finish{brown_shapes_finish}}
...
#include "vase1_object.inc"
object {vase1_ob interior { ior 1.5 }}
...
#include "vase2_object.inc"
object {vase2_ob interior { ior 1.5 }}
BTW, I'm using the following light source, which seems to be much closer
to the original light setup:
light_source {
<-7.1,10,-5.16>*10000
color srgb<1, 1, 1> * 2
area_light x*1000,y*1000,17,17 adaptive 1 circular orient jitter
photons { refraction on reflection on }
}
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