POV-Ray : Newsgroups : povray.binaries.images : Blurred reflection Server Time
29 Jul 2024 18:31:10 EDT (-0400)
  Blurred reflection (Message 1 to 4 of 4)  
From: Sean Day
Subject: Blurred reflection
Date: 28 Nov 2013 18:19:07
Message: <5297cf6b@news.povray.org>
A quick test of UberPov's blurred reflections, not really sure it suits 
the lantern which is why I only used a low setting for the roughness. 
Probably need to add some surface normals to the paint texture to make 
it look more like it should be blurred.

Of course the un-blurred version is also shown for comparison, I added 
some SSLT settings to the blurred render for the marble plinth, probably 
nowhere near the correct settings for marble but as I was experimenting..

I have to say though this is a great new feature and really easy to 
use/control plus with a relatively low level of blurring the performance 
is still pretty good (it does slow down though as you increase the 
roughness).

Sean


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Attachments:
Download 'lantern.png' (731 KB) Download 'lanternblur.png' (775 KB)

Preview of image 'lantern.png'
lantern.png

Preview of image 'lanternblur.png'
lanternblur.png


 

From: Thomas de Groot
Subject: Re: Blurred reflection
Date: 29 Nov 2013 02:58:39
Message: <5298492f@news.povray.org>
On 29-11-2013 0:17, Sean Day wrote:
> A quick test of UberPov's blurred reflections, not really sure it suits
> the lantern which is why I only used a low setting for the roughness.
> Probably need to add some surface normals to the paint texture to make
> it look more like it should be blurred.
>
> Of course the un-blurred version is also shown for comparison, I added
> some SSLT settings to the blurred render for the marble plinth, probably
> nowhere near the correct settings for marble but as I was experimenting..
>
> I have to say though this is a great new feature and really easy to
> use/control plus with a relatively low level of blurring the performance
> is still pretty good (it does slow down though as you increase the
> roughness).
>
> Sean
>

Isn't it great? I believe you got the blurring just right.

Thomas


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From: s day
Subject: Re: Blurred reflection
Date: 30 Nov 2013 10:55:01
Message: <web.529a0a28b47045a1d7e6d3120@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
>
> Isn't it great? I believe you got the blurring just right.
>
> Thomas

Especially if you are using HDR lighting as specular and roughness have no
effect on the surface so this will help a lot with those scenes.

Sean


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From: Fractracer
Subject: Re: Blurred reflection
Date: 30 Nov 2013 14:50:00
Message: <web.529a4096b47045a1439488ab0@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:
> A quick test of UberPov's blurred reflections, not really sure it suits
> the lantern which is why I only used a low setting for the roughness.
> Probably need to add some surface normals to the paint texture to make
> it look more like it should be blurred.
>
> Of course the un-blurred version is also shown for comparison, I added
> some SSLT settings to the blurred render for the marble plinth, probably
> nowhere near the correct settings for marble but as I was experimenting..
>
> I have to say though this is a great new feature and really easy to
> use/control plus with a relatively low level of blurring the performance
> is still pretty good (it does slow down though as you increase the
> roughness).
>
> Sean

WOnderful work, seems so real. UberPov make life easy.


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