A quick test of UberPov's blurred reflections, not really sure it suits
the lantern which is why I only used a low setting for the roughness.
Probably need to add some surface normals to the paint texture to make
it look more like it should be blurred.
Of course the un-blurred version is also shown for comparison, I added
some SSLT settings to the blurred render for the marble plinth, probably
nowhere near the correct settings for marble but as I was experimenting..
I have to say though this is a great new feature and really easy to
use/control plus with a relatively low level of blurring the performance
is still pretty good (it does slow down though as you increase the
roughness).
Sean
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