POV-Ray : Newsgroups : povray.binaries.images : Blurred reflection : Re: Blurred reflection Server Time
26 Sep 2024 17:45:48 EDT (-0400)
  Re: Blurred reflection  
From: Fractracer
Date: 30 Nov 2013 14:50:00
Message: <web.529a4096b47045a1439488ab0@news.povray.org>
Sean Day <s.d### [at] uelacuk> wrote:
> A quick test of UberPov's blurred reflections, not really sure it suits
> the lantern which is why I only used a low setting for the roughness.
> Probably need to add some surface normals to the paint texture to make
> it look more like it should be blurred.
>
> Of course the un-blurred version is also shown for comparison, I added
> some SSLT settings to the blurred render for the marble plinth, probably
> nowhere near the correct settings for marble but as I was experimenting..
>
> I have to say though this is a great new feature and really easy to
> use/control plus with a relatively low level of blurring the performance
> is still pretty good (it does slow down though as you increase the
> roughness).
>
> Sean

WOnderful work, seems so real. UberPov make life easy.


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