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Stephen <mca### [at] aol com> wrote:
> Jones is as Welsh as the valleys and the others are English.
So I'm English, then. I guess I better study up on the royals. Prince William,
OMG, he must be in his 30s by now! Is he married yet? ;-)
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On 07/10/2013 3:13 AM, Cousin Ricky wrote:
> Is he married yet?;-)
:-P
--
Regards
Stephen
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On 7-10-2013 1:07, s.day wrote:
> Great improvements, the rain looks much better, or worse if you are out in it
> ;-) and the splashes are really good.
I forgot to mention that the splashes are all Jaime's doing. ;-) I only
adapted the texture and changed the way they are traced.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 7-10-2013 1:07, s.day wrote:
> > Great improvements, the rain looks much better, or worse if you are out in it
> > ;-) and the splashes are really good.
>
> I forgot to mention that the splashes are all Jaime's doing. ;-) I only
> adapted the texture and changed the way they are traced.
>
> Thomas
Hi Thomas,
I thought they probably were from the comment you had made already.
Have you thought about adding a puddle at the foreground where the ground dips?
With that much rain falling I would expect to see some puddles around.
Sean
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On 7-10-2013 10:12, s.day wrote:
> I thought they probably were from the comment you had made already.
Always mention your masters ;-)
>
> Have you thought about adding a puddle at the foreground where the ground dips?
> With that much rain falling I would expect to see some puddles around.
That is the next step in fact: some water running down the road.
Thomas
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>Thomas de Groot on date 06/10/2013 13.12 wrote:
> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
>
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
>
> Thomas
It is better remain in the tavern at the moment...
It's a very impressive image!
Paolo
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On 7-10-2013 15:19, Paolo Gibellini wrote:
> It is better remain in the tavern at the moment...
> It's a very impressive image!
Thanks Paolo! You have to hurry; the nearest tavern is just beyond the
gate ;-)
Thomas
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little test to see what lightning would contribute... mostly render
time. This piece took more than 3 hours.
Not sure if I want to keep this. I prefer just a dismal and wet day,
without the pompous shouting of the gods. ;-)
Thomas
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Attachments:
Download 'gancaloon_south road_04a.jpg' (29 KB)
Preview of image 'gancaloon_south road_04a.jpg'
![gancaloon_south road_04a.jpg](/povray.binaries.images/attachment/%3C5253ea15%40news.povray.org%3E/gancaloon_south%20road_04a.jpg?preview=1)
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> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
Wow! That makes it look so much more convincing on the distance...
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
I hope I didn't give you a hard time with my usual sickly code...
IIRC, the rain macros were a bit of a inconsistent mess.
--
Jaime
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On 12-10-2013 10:21, Jaime Vives Piqueres wrote:
>
> I hope I didn't give you a hard time with my usual sickly code...
> IIRC, the rain macros were a bit of a inconsistent mess.
>
Not at all! I find them very comprehensive. A few inconsistencies I
corrected, and added what I thought would improve the whole. Still, your
basic idea is standing strong. Especially your splash macro is a
brilliant idea imho.
I shall also have a look at the other rain macros, especially the
splash+rings. Soon I shall upload them for every one's benefit.
Thomas
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