> New changes and additions:
>
> 1) falling drop sizes slightly increases with distance from camera. This
> makes it possible to use less drops: 300k instead of 800k previously.
>
> 2) added a small function that groups drops together, simulating wind
> influence on rain sheets. Originally from Kirk Andrews; I always use it
> for placing vegetation.
Wow! That makes it look so much more convincing on the distance...
> 3) added an inside test for the ground (and/or other objects). You do
> not want rain drops /beneath/ the surface or inside objects. ;-)
>
> 4) added splash impacts with a modified texture from Jaime's original.
I hope I didn't give you a hard time with my usual sickly code...
IIRC, the rain macros were a bit of a inconsistent mess.
--
Jaime
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