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30 Jul 2024 00:31:22 EDT (-0400)
  Making a DF3 file from a mesh2 object (Message 11 to 20 of 24)  
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From: Jaime Vives Piqueres
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 12:13:33
Message: <5241ba2d$1@news.povray.org>

> Hmm, that /is/ kinda creepy.

   ...and looks toxic too!

> Reminds me of a dream I had once... I dreamed that when we die, out bodies began
> to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
> like clouds -- floating in the skies.

    Don't know why, but I was almost sure you dreams had to be *really* 
strange. ;)

> Oh yeah, real ghosts would look different than they appear in the movies, BTW.
> Real ghosts would probably show veins, organs, bones, etc. But nobody really
> thinks about that, so it's all good :)

   Real ghosts would surely get dispersed quickly by the most gentle breeze.

--
Jaime


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From: MichaelJF
Subject: Re: Making a DF3 file from a mesh2 object
Date: 24 Sep 2013 13:40:01
Message: <web.5241cdbff9bc2dc8b74658c80@news.povray.org>
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote:
>    Real ghosts would surely get dispersed quickly by the most gentle breeze.
>
Most likely that is why most of them haunt covered places only. If someone is
interested, the Wikipedia holds a comprehensive list:

http://en.wikipedia.org/wiki/List_of_reportedly_haunted_locations_in_the_world

Personally I like the last one most. Really good work Thomas! Will we see it
stalking Gancaloon?

Best regards,
Michael


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 25 Sep 2013 03:07:47
Message: <52428bc3$1@news.povray.org>
On 24-9-2013 17:49, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> ...or like this.
>
> Hmm, that /is/ kinda creepy.

It is indeed. Something nobody noticed yet ;-) the shape is squeezed 
along the x-axis. Presently, I don't know why this is; either during the 
slicing or during the df3 generation. I need to look into this.

>
> Reminds me of a dream I had once... I dreamed that when we die, out bodies began
> to enlarge slowly, and pretty soon we were big, translucent human shapes -- much
> like clouds -- floating in the skies.

That would be nice! It is an end I can look favourably upon :-)

>
> I guess that it would be true in one sense, because the electromagnetic energy
> that our bodies produce (including the EM energy coming from our brains) expands
> outward spherically (more or less). Which star systems are 36 light years away
> from us, anyway? My ever-expanding "sphere" has probably reached them by now ;)
> (Assuming, of course, that the universe is continuous and my EM field hasn't
> encountered problems along the way, not to mention that fact that Sol and its
> subjects don't stay put.)

Taking the idea further, our /clouds/ would seed new stars. Well, that 
happens already: we are truly star dust from earlier star generations 
and the remains of the solar system will probably disperse and be 
incorporated into other clouds.

>
> Oh yeah, real ghosts would look different than they appear in the movies, BTW.
> Real ghosts would probably show veins, organs, bones, etc. But nobody really
> thinks about that, so it's all good :)

Hmmm... I wonder about that. Ghosts being the quintessential parts of a 
being, it would only bear the outer shape of it, if at all. No need for 
all the internal organs ;-)

Thomas
(Ghosthunter by Royal Privilege)


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 25 Sep 2013 03:11:15
Message: <52428c93$1@news.povray.org>
On 24-9-2013 19:37, MichaelJF wrote:
> Personally I like the last one most. Really good work Thomas! Will we see it
> stalking Gancaloon?
>

Yes, the last one is strangest.

Gancaloon is famous for its ghosts indeed.

Thomas


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object--> x-axis squeezing
Date: 25 Sep 2013 04:12:51
Message: <52429b03$1@news.povray.org>
After some tests, I can say that the df3 is squeezed by about 25% along 
the x-axis. This happens within the tga2df3.exe application. The 
slice-making process is made correctly.

The easy solution is to scale the density file. Gilles Tran tells in his 
MakeCloud documentation that the df3 file is generated upside down so 
you have to scale <1,-1,1> when used as density file. Now, to compensate 
the squeeze, you can replace that by scale <1.25,-1,1>.

Needless to say that this has also consequences for making clouds with 
Gilles' macros although the outcome is less obvious to the eyes.

Thomas


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 26 Sep 2013 10:04:03
Message: <52443ed3@news.povray.org>
Three df3 files for this ghost and x-axis correction.

The pinpoint lights are too strong though.

Thomas


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Attachments:
Download 'gt_df3_test.png' (100 KB)

Preview of image 'gt_df3_test.png'
gt_df3_test.png


 

From: Cousin Ricky
Subject: Re: Making a DF3 file from a mesh2 object--> x-axis squeezing
Date: 26 Sep 2013 12:10:00
Message: <web.52445b8e9b86f01778641e0c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> After some tests, I can say that the df3 is squeezed by about 25% along
> the x-axis. This happens within the tga2df3.exe application. The
> slice-making process is made correctly.
>
> The easy solution is to scale the density file. Gilles Tran tells in his
> MakeCloud documentation that the df3 file is generated upside down so
> you have to scale <1,-1,1> when used as density file. Now, to compensate
> the squeeze, you can replace that by scale <1.25,-1,1>.

If it is squeezed 25% it is scaled by 3/4; so shouldn't the correction be
<4/3,-1,1>?


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From: Alain
Subject: Re: Making a DF3 file from a mesh2 object
Date: 26 Sep 2013 18:12:43
Message: <5244b15b$1@news.povray.org>

> Three df3 files for this ghost and x-axis correction.
>
> The pinpoint lights are too strong though.
>
> Thomas
Make them red and a little dimer...


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object--> x-axis squeezing
Date: 27 Sep 2013 03:01:40
Message: <52452d54$1@news.povray.org>
On 26-9-2013 18:06, Cousin Ricky wrote:
>
> If it is squeezed 25% it is scaled by 3/4; so shouldn't the correction be
> <4/3,-1,1>?

Well, forget about the 25% or whatever ;-)  The effective correction 
(for me at least) is 1.25. Just visual, on a box.

Thomas


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From: Thomas de Groot
Subject: Re: Making a DF3 file from a mesh2 object
Date: 27 Sep 2013 03:56:07
Message: <52453a17@news.povray.org>
This seems to be a proper evil ghost :-)

I used a marble density instead of the spherical one.

Thomas


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Attachments:
Download 'gt_df3_test.png' (98 KB)

Preview of image 'gt_df3_test.png'
gt_df3_test.png


 

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