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Am 13.09.2013 06:09, schrieb Stephen:
> I did try to make my model of the Tardis de-materialise but it was not a
> success. :-(
>
In the CG industry this effect is usually done by rotoscoping.
This can easily be simulated within POV-Ray (by rendering the box and
the background separately and including shadows with some no_image
trickery and finally composing the images).
But I know, POV-Ray purists would consider this as cheating.
-Ive
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Ive <ive### [at] lilysoft org> wrote:
> Anyway, my version is done by a macro that should (in case I'll find the
> time) create all the various boxes from all doctor incarnations.
> ATM only Hartnell, Tennant and Smith are supported
I see you count your doctors in binary.
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On 16-9-2013 15:07, Ive wrote:
> Found it where guys are talking about building the "real" thing and a
> great resource.
> www.tardisbuilder.com ->
> Reference ->
> The Colin Richmond/Ed Thomas TARDIS (2005)
>
>
http://tardisbuilders.com/index.php?action=dlattach;k=-947;topic=4234.0;attach=57833;image
>
>
> (not sure if this direct link works)
>
Well, those references are scammed. :-(
Thomas
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Am 16.09.2013 16:13, schrieb Thomas de Groot:
> On 16-9-2013 15:07, Ive wrote:
>> Found it where guys are talking about building the "real" thing and a
>> great resource.
>> www.tardisbuilder.com ->
>> Reference ->
>> The Colin Richmond/Ed Thomas TARDIS (2005)
>>
>>
http://tardisbuilders.com/index.php?action=dlattach;k=-947;topic=4234.0;attach=57833;image
>>
>>
>>
>> (not sure if this direct link works)
>>
>
> Well, those references are scammed. :-(
>
> Thomas
>
>
err, sorry, forgot the 's' it is
www.tardisbuilders.com ->
Reference ->
The Colin Richmond/Ed Thomas TARDIS (2005)
-Ive
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On 16-9-2013 16:35, Ive wrote:
> err, sorry, forgot the 's' it is
>
> www.tardisbuilders.com ->
> Reference ->
> The Colin Richmond/Ed Thomas TARDIS (2005)
I missed that :-)
Thanks!
Thomas
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...in our garden, and Lucy Liu - not the actress, our cat - is quite
curious.
We moved to a new home (actually a house from the 18th century) this
spring and I couldn't resist to put the blue box into the garden.
Composing/rotoscoping done by using Photoshop and POV-Ray. The Tardis is
rendered with POV-Ray, masking done with Photoshop and the final
composing with POV-Ray again.
It was more easy with POV-Ray to add a bit of turbulence at the base of
the Tardis for the final composing step as it would have been with P'shop.
Far from perfect - and I did forget to turn on the roof lamp :( - but it
is just meant to test the method.
-Ive
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Attachments:
Download 'garden-03.jpg' (376 KB)
Preview of image 'garden-03.jpg'
![garden-03.jpg](/povray.binaries.images/attachment/%3C52375d9f%40news.povray.org%3E/garden-03.jpg?preview=1)
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Nice one! I shall have to try rotoscoping one day I guess ;-)
Nice house indeed. High ceilings. Not too cold in winter?
Thomas
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Am 17.09.2013 09:07, schrieb Thomas de Groot:
> High ceilings. Not too cold in winter?
>
We haven't spend winter there yet, but we have already a lot of firewood
for the old stove ;)
And in addition it has meanwhile also a contemporary central heating. A
lot of work with an old building like that - this means almost no time
for POV-Ray.
-Ive
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Stephen wrote:
> The problem with making CSG or mesh models transparent, is the internal
> parts show when it is partly transparent.
For plain CSG, can't this usually be avoided by combining
elements with "merge"? Of course I suppose this doesn't help for
meshes if the original mesh already has "internal" triangles.
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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Stephen wrote:
>
> > The problem with making CSG or mesh models transparent, is the internal
> > parts show when it is partly transparent.
>
> For plain CSG, can't this usually be avoided by combining
> elements with "merge"? Of course I suppose this doesn't help for
> meshes if the original mesh already has "internal" triangles.
I have studied Bill's Code and all the hints he gave with his IRTC entry 2006
last year very carefully. So it is no wonder that I remember it quite well.
Fortunatelly Bill has posted the complete code of his entry and gave a lot of
hints. Many thanks for that to Bill, even after all the years!
IMO his main and wonderful idea is to create an eggshell from a figure and fill
this with a proper media. Having CSG objects every deviation from convexity is a
problem since you cannot simply scale down the figure a small amount to craft
thsi eggshell. This would only work in very convenient situations. With a mesh
you can move the vertices along the normals (Blender seems to able to do this,
but I used Wings for that) and you have an inner object to subtract from the
outer to gain this eggshell soon. Problems arise from vertices which are under
the surface in the original object (joints) or from holes. I remember well
having dived into Poser Jennies nose to close the holes there. Than I learned
about MeshLab and the problem of holes was fixed. So I hadn't to repair the hole
of "the mouth I don't speak with" to cite Till Eulenspiegel. Thanks to Thomas
for mentioning the works of Charles de Coster in another thread here.
I was unaware of his wonderful interpretation of the stuff so far.
But for the picture under discussion here: Really great work. And as ever, a
very good look for details.
Best regards,
Michael
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