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Am 04.08.2013 15:13, schrieb clipka:
> Am 04.08.2013 11:03, schrieb Stephen:
>
>>> But the moment I saw her lovely face framed by that gorgeous red hair I
>>> knew she'd have to wear green clothes from head to toe. She loves green,
>>> you know.
>>
>> It is a very Irish look, especially with the green livery.
>
> .... and the red hair of course.
Well, I thought /this/ one was an exceptionally beautiful image (if it
wasn't for the artifacts in her face; don't blame it on POV-Ray, this
one was rendered using DAZ Studio's built-in renderer) - but... ah well,
just stay by for the render I'm currently running in POV-Ray; from what
I'm seeing in the preview window I guess it /might/ be worth the wait...
Post a reply to this message
Attachments:
Download '2013-08-02 2143 young half-elf woman 960x600.png' (806 KB)
Preview of image '2013-08-02 2143 young half-elf woman 960x600.png'
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Yeah, this one looks amazing, but is even better if I hide her eyes with
my finger... then, suddenly, the skin looks almost real, specially her
lips.
--
Jaime
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>clipka on date 03/08/2013 11.04 wrote:
> Taking a walk through the woods yesterday evening, by chance I met this
> young lady, and instantly felt inspired to portray her.
Interesting people in your neighbourhood. And interesting image.
Paolo
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Paolo Gibellini <p.g### [at] gmailcom> wrote:
> >clipka on date 03/08/2013 11.04 wrote:
> > Taking a walk through the woods yesterday evening, by chance I met this
> > young lady, and instantly felt inspired to portray her.
> Interesting people in your neighbourhood. And interesting image.
> Paolo
Indeed a very fine image. I know that there are very interesting women in the
woods (more or less) close to your town. I married one of them.
Best regards,
Michael
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Am 05.08.2013 09:03, schrieb Jaime Vives Piqueres:
> Yeah, this one looks amazing, but is even better if I hide her eyes with
> my finger... then, suddenly, the skin looks almost real, specially her
> lips.
Speaking of eyes: While that render I mentioned before is still running,
I've conjured up a procedural iris texture that will feature in a later
render.
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Attachments:
Download 'eyes.png' (566 KB)
Preview of image 'eyes.png'
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> Am 05.08.2013 09:03, schrieb Jaime Vives Piqueres:
>> Yeah, this one looks amazing, but is even better if I hide her eyes with
>> my finger... then, suddenly, the skin looks almost real, specially her
>> lips.
>
> Speaking of eyes: While that render I mentioned before is still running,
> I've conjured up a procedural iris texture that will feature in a later
> render.
>
It's probably one of the best iris I've ever seen, just next to some
actual iris photos...
Care to share it?
Alain
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Am 05.08.2013 23:45, schrieb Alain:
> It's probably one of the best iris I've ever seen, just next to some
> actual iris photos...
Thanks. I was actually quite surprised how easy it was to achieve.
> Care to share it?
Here it is; note that it is a UV-mapped texture designed to fit the DAZ
Genesis eyes; for other models, the main material (M_Iris) may need some
tweaking. Also note that the DAZ Genesis model has separate geometry for
the iris and the cornea; if this is not the case for your model, you
will also need to tweak the finish.
(Ah, and last not least, the slight "cat's pupil" effect in the image I
posted is in the geometry, not the material.)
--------------------------------------------------------------------
#declare P_Iris_Shadowed = pigment { color rgb 0 }
#declare P_Iris_Base = pigment {
granite
color_map {
[ 0.0 color srgb <0.4,0.5,0.3> ] // <-- primary color
[ 1.0 color srgb <0,0,0> ]
}
translate z
scale 0.5
}
#declare P_Iris_A = pigment {
P_Iris_Base
scale 0.7
warp { black_hole <0,0,0>, 1 strength 1 falloff 2 }
}
#declare P_Iris_B = pigment {
granite
pigment_map {
[ 0.0 color srgb <0.7,0.7,0.3> ] // <-- secondary color
[ 0.3 P_Iris_Base ]
}
scale 0.7
warp { black_hole <0,0,0>, 1 strength 1 falloff 2 }
}
#declare M_Iris = material {
texture {
pigment {
uv_mapping
spherical
pigment_map {
[0.2 P_Iris_Shadowed]
[0.3 P_Iris_A ]
[0.4 P_Iris_A ]
[0.5 P_Iris_B ]
[0.6 P_Iris_B ]
[0.65 P_Iris_Shadowed]
}
translate <1,1,0>
warp { repeat 2*x }
scale 0.25
}
finish { ambient 0 diffuse albedo 0.6 specular albedo 0 emission 0 }
}
}
--------------------------------------------------------------------
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On 6-8-2013 4:25, clipka wrote:
> Am 05.08.2013 23:45, schrieb Alain:
>> It's probably one of the best iris I've ever seen, just next to some
>> actual iris photos...
>
> Thanks. I was actually quite surprised how easy it was to achieve.
>
>> Care to share it?
>
> Here it is; note that it is a UV-mapped texture designed to fit the DAZ
> Genesis eyes; for other models, the main material (M_Iris) may need some
> tweaking. Also note that the DAZ Genesis model has separate geometry for
> the iris and the cornea; if this is not the case for your model, you
> will also need to tweak the finish.
That's great, thanks a lot!
I shall try that with the Poser models. They have separate irises too.
Thomas
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Not as easy as I thought (naively) ;-)
This is the best I can do presently using Poser's Simon, by commenting out:
[0.2 P_Iris_Shadowed]
in the material, otherwise the iris becomes totally black. Also, the
texture is not right even then.
This probably has to do with /how/ the iris is uv_mapped in the first
place. I shall have to go back to the figure and work upwards to see
where I need to tweak things.
Thomas
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Attachments:
Download 'poserfiguretest.png' (403 KB)
Preview of image 'poserfiguretest.png'
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For testing purposes, I used a fill-in light to lessen the shadows
around the eyes in the preceding image.
To do justice to the model /and/ to Ive's excellent skin texture macro,
this is the image /without/ the fill-in.
Thomas
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Attachments:
Download 'poserfiguretest.png' (366 KB)
Preview of image 'poserfiguretest.png'
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