Not as easy as I thought (naively) ;-)
This is the best I can do presently using Poser's Simon, by commenting out:
[0.2 P_Iris_Shadowed]
in the material, otherwise the iris becomes totally black. Also, the
texture is not right even then.
This probably has to do with /how/ the iris is uv_mapped in the first
place. I shall have to go back to the figure and work upwards to see
where I need to tweak things.
Thomas
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