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Am 05.08.2013 23:45, schrieb Alain:
> It's probably one of the best iris I've ever seen, just next to some
> actual iris photos...
Thanks. I was actually quite surprised how easy it was to achieve.
> Care to share it?
Here it is; note that it is a UV-mapped texture designed to fit the DAZ
Genesis eyes; for other models, the main material (M_Iris) may need some
tweaking. Also note that the DAZ Genesis model has separate geometry for
the iris and the cornea; if this is not the case for your model, you
will also need to tweak the finish.
(Ah, and last not least, the slight "cat's pupil" effect in the image I
posted is in the geometry, not the material.)
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#declare P_Iris_Shadowed = pigment { color rgb 0 }
#declare P_Iris_Base = pigment {
granite
color_map {
[ 0.0 color srgb <0.4,0.5,0.3> ] // <-- primary color
[ 1.0 color srgb <0,0,0> ]
}
translate z
scale 0.5
}
#declare P_Iris_A = pigment {
P_Iris_Base
scale 0.7
warp { black_hole <0,0,0>, 1 strength 1 falloff 2 }
}
#declare P_Iris_B = pigment {
granite
pigment_map {
[ 0.0 color srgb <0.7,0.7,0.3> ] // <-- secondary color
[ 0.3 P_Iris_Base ]
}
scale 0.7
warp { black_hole <0,0,0>, 1 strength 1 falloff 2 }
}
#declare M_Iris = material {
texture {
pigment {
uv_mapping
spherical
pigment_map {
[0.2 P_Iris_Shadowed]
[0.3 P_Iris_A ]
[0.4 P_Iris_A ]
[0.5 P_Iris_B ]
[0.6 P_Iris_B ]
[0.65 P_Iris_Shadowed]
}
translate <1,1,0>
warp { repeat 2*x }
scale 0.25
}
finish { ambient 0 diffuse albedo 0.6 specular albedo 0 emission 0 }
}
}
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