POV-Ray : Newsgroups : povray.binaries.images : Lost my hammer... Server Time
30 Jul 2024 04:11:37 EDT (-0400)
  Lost my hammer... (Message 14 to 23 of 33)  
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From: Paolo Gibellini
Subject: Re: Lost my hammer... Take 2
Date: 11 Jul 2013 04:13:03
Message: <51de690f$1@news.povray.org>
>Thomas de Groot  on date 10/07/2013 16.56 wrote:
> On 10-7-2013 16:49, Paolo Gibellini wrote:
>> Very good!
>> But... where is the hammer? Give us some hints!
>
> For the time being, it is really lost. The good news is that it is being
> modelled and will soon appear in the scene.
>
> Thomas
>
Ok, this is a comforting news ;-)
Paolo


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From: Thomas de Groot
Subject: Re: Lost my hammer...
Date: 11 Jul 2013 07:29:29
Message: <51de9719@news.povray.org>
On 11-7-2013 9:40, Thomas de Groot wrote:
> On 11-7-2013 0:57, Samuel Benge wrote:
>> I'm not sure increasing the max_gradient is necessary, as all that
>> does is fill
>> in the holes. If anything, you may need to lower the isosurface's
>> accuracy if
>> you intend to lower the radiosity's count.
>
> I am indeed also using a max_gradient of 10 in my scene. THe accuracy
> presently is 0. As radiosity count I use the adaptive method, presently
> 50, 1000. I generally leave it at that, but I probably can lower the
> lower end more. I shall test that.
>

Just a quick note.

I am not correct when I say adaptive /count/. It should be adaptive 
/nearest_count/ of course, for which I use the values 10, 5.

After a quick test, I see that I can get away with a much lower count 
value. In general, I think I am using too high radiosity settings in my 
scenes as I generally leave them at settings I consider as my defaults...

Thomas


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From: Thomas de Groot
Subject: Re: Lost my hammer... take 3
Date: 13 Jul 2013 08:14:02
Message: <51e1448a@news.povray.org>
Next, with the hammer and some flying dust.

Thomas


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From: Stephen
Subject: Re: Lost my hammer... take 3
Date: 13 Jul 2013 08:33:13
Message: <51e14909$1@news.povray.org>
On 13/07/2013 1:13 PM, Thomas de Groot wrote:
> Next, with the hammer and some flying dust.
>

Nice composition too. It makes me want to shout out to him.


-- 
Regards
     Stephen


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From: Samuel Benge
Subject: Re: Lost my hammer...
Date: 13 Jul 2013 16:20:01
Message: <web.51e1b62f8f6f3a8ed92b408d0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Do you have the pick or shovel model?

The pick model, just like the one in your most recent rendering, only less rusty
;)

My brother did happen to find me an old army spade. Great tool; the shovel part
folds back into the wooden handle, so it just barely fits into my backpack. My
prospecting toolkit now has four implements: rock hammer; shovel; flat head
screwdriver; screen (1/4" carpenter's cloth + narrow steel rods for edge
support). All that extra weight means I'm going to need a backpack frame,
though. Don't know if I should buy one or make one yet... I might go with an
Alice pack, like the ones the US military uses.

> I am not going much places anymore these days...

That's a shame! You've got to get out there sometime :)

> I am indeed also using a max_gradient of 10 in my scene.

Oftentimes I can get away with a max_gradient of 1 or 2. POV-Ray usually
suggests values much higher than those which are really needed.

> After a quick test, I see that I can get away with a much lower count
> value. In general, I think I am using too high radiosity settings in my
> scenes as I generally leave them at settings I consider as my defaults...

Makes all the difference in the world. For isosurface scenes I begin with a
count of 1 and work my way up if needed, usually up to 16.

Whats up with importance sampling, BTW? I thought it would allow you to
effectively use a lower count for specified objects in a scene, but my tests
didn't seem to support that notion. It would be nice to force isosurfaces to
render with lower rad counts than other objects.

> Next, with the hammer and some flying dust.

Nice! I love the irony :)

That reminds me, just this week I was playing with Blender's smoke simulation. I
have now managed to get smoke from Blender to actually render in POV-Ray. (I
think somebody was asking about that very same thing awhile ago in p.general,
but explaining my process is probably going to require a tutorial, and I'm not
up for that right now.)

Sam


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From: Thomas de Groot
Subject: Re: Lost my hammer...
Date: 14 Jul 2013 07:03:43
Message: <51e2858f$1@news.povray.org>
On 13-7-2013 22:18, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degrootorg> wrote:
>> Do you have the pick or shovel model?
>
> The pick model, just like the one in your most recent rendering, only less rusty
> ;)
>
> My brother did happen to find me an old army spade. Great tool; the shovel part
> folds back into the wooden handle, so it just barely fits into my backpack. My
> prospecting toolkit now has four implements: rock hammer; shovel; flat head
> screwdriver; screen (1/4" carpenter's cloth + narrow steel rods for edge
> support). All that extra weight means I'm going to need a backpack frame,
> though. Don't know if I should buy one or make one yet... I might go with an
> Alice pack, like the ones the US military uses.

Those spades are great indeed. I had one too. It can also be fixed 
perpendicular to the handle for shovelling sand rapidly.

I need to model a backpack now...

>
>> I am not going much places anymore these days...
>
> That's a shame! You've got to get out there sometime :)

Oh well. I have done my lot of travelling over the world. Nowadays I am 
just content to watch other people going places. ;-)


>> Next, with the hammer and some flying dust.
>
> Nice! I love the irony :)

<grin>

>
> That reminds me, just this week I was playing with Blender's smoke simulation. I
> have now managed to get smoke from Blender to actually render in POV-Ray. (I
> think somebody was asking about that very same thing awhile ago in p.general,
> but explaining my process is probably going to require a tutorial, and I'm not
> up for that right now.)

All the more reasons for me to get a grip on Blender. :-)

Thomas


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From: Thomas de Groot
Subject: Re: Lost my hammer... take 3
Date: 14 Jul 2013 07:05:17
Message: <51e285ed$1@news.povray.org>
On 13-7-2013 14:33, Stephen wrote:
> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>> Next, with the hammer and some flying dust.
>>
>
> Nice composition too. It makes me want to shout out to him.
>
>
He won't listen, I know. ;-)

Thomas


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From: Stephen
Subject: Re: Lost my hammer... take 3
Date: 14 Jul 2013 08:04:40
Message: <51e293d8$1@news.povray.org>
On 14/07/2013 12:05 PM, Thomas de Groot wrote:
> On 13-7-2013 14:33, Stephen wrote:
>> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>>> Next, with the hammer and some flying dust.
>>>
>>
>> Nice composition too. It makes me want to shout out to him.
>>
>>
> He won't listen, I know. ;-)
>
> Thomas
>

LOL Speaking from experience?

-- 
Regards
     Stephen


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From: Stephen
Subject: Re: Lost my hammer...
Date: 14 Jul 2013 08:07:16
Message: <51e29474$1@news.povray.org>
On 14/07/2013 12:03 PM, Thomas de Groot wrote:

>
> I need to model a backpack now...
>
>
> All the more reasons for me to get a grip on Blender. :-)
>
> Thomas
>

Goes together. I suppose that you are going to use Poser's cloth room.

-- 
Regards
     Stephen


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From: Thomas de Groot
Subject: Re: Lost my hammer... take 3
Date: 15 Jul 2013 03:01:09
Message: <51e39e35$1@news.povray.org>
On 14-7-2013 14:04, Stephen wrote:
> On 14/07/2013 12:05 PM, Thomas de Groot wrote:
>> On 13-7-2013 14:33, Stephen wrote:
>>> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>>>> Next, with the hammer and some flying dust.
>>>>
>>>
>>> Nice composition too. It makes me want to shout out to him.
>>>
>>>
>> He won't listen, I know. ;-)
>>
>> Thomas
>>
>
> LOL Speaking from experience?
>

Yeah... A bit stubborn I guess ;-)

Thomas


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