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>Thomas de Groot on date 10/07/2013 16.56 wrote:
> On 10-7-2013 16:49, Paolo Gibellini wrote:
>> Very good!
>> But... where is the hammer? Give us some hints!
>
> For the time being, it is really lost. The good news is that it is being
> modelled and will soon appear in the scene.
>
> Thomas
>
Ok, this is a comforting news ;-)
Paolo
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On 11-7-2013 9:40, Thomas de Groot wrote:
> On 11-7-2013 0:57, Samuel Benge wrote:
>> I'm not sure increasing the max_gradient is necessary, as all that
>> does is fill
>> in the holes. If anything, you may need to lower the isosurface's
>> accuracy if
>> you intend to lower the radiosity's count.
>
> I am indeed also using a max_gradient of 10 in my scene. THe accuracy
> presently is 0. As radiosity count I use the adaptive method, presently
> 50, 1000. I generally leave it at that, but I probably can lower the
> lower end more. I shall test that.
>
Just a quick note.
I am not correct when I say adaptive /count/. It should be adaptive
/nearest_count/ of course, for which I use the values 10, 5.
After a quick test, I see that I can get away with a much lower count
value. In general, I think I am using too high radiosity settings in my
scenes as I generally leave them at settings I consider as my defaults...
Thomas
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Next, with the hammer and some flying dust.
Thomas
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On 13/07/2013 1:13 PM, Thomas de Groot wrote:
> Next, with the hammer and some flying dust.
>
Nice composition too. It makes me want to shout out to him.
--
Regards
Stephen
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Thomas de Groot <tho### [at] degroot org> wrote:
> Do you have the pick or shovel model?
The pick model, just like the one in your most recent rendering, only less rusty
;)
My brother did happen to find me an old army spade. Great tool; the shovel part
folds back into the wooden handle, so it just barely fits into my backpack. My
prospecting toolkit now has four implements: rock hammer; shovel; flat head
screwdriver; screen (1/4" carpenter's cloth + narrow steel rods for edge
support). All that extra weight means I'm going to need a backpack frame,
though. Don't know if I should buy one or make one yet... I might go with an
Alice pack, like the ones the US military uses.
> I am not going much places anymore these days...
That's a shame! You've got to get out there sometime :)
> I am indeed also using a max_gradient of 10 in my scene.
Oftentimes I can get away with a max_gradient of 1 or 2. POV-Ray usually
suggests values much higher than those which are really needed.
> After a quick test, I see that I can get away with a much lower count
> value. In general, I think I am using too high radiosity settings in my
> scenes as I generally leave them at settings I consider as my defaults...
Makes all the difference in the world. For isosurface scenes I begin with a
count of 1 and work my way up if needed, usually up to 16.
Whats up with importance sampling, BTW? I thought it would allow you to
effectively use a lower count for specified objects in a scene, but my tests
didn't seem to support that notion. It would be nice to force isosurfaces to
render with lower rad counts than other objects.
> Next, with the hammer and some flying dust.
Nice! I love the irony :)
That reminds me, just this week I was playing with Blender's smoke simulation. I
have now managed to get smoke from Blender to actually render in POV-Ray. (I
think somebody was asking about that very same thing awhile ago in p.general,
but explaining my process is probably going to require a tutorial, and I'm not
up for that right now.)
Sam
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On 13-7-2013 22:18, Samuel Benge wrote:
> Thomas de Groot <tho### [at] degroot org> wrote:
>> Do you have the pick or shovel model?
>
> The pick model, just like the one in your most recent rendering, only less rusty
> ;)
>
> My brother did happen to find me an old army spade. Great tool; the shovel part
> folds back into the wooden handle, so it just barely fits into my backpack. My
> prospecting toolkit now has four implements: rock hammer; shovel; flat head
> screwdriver; screen (1/4" carpenter's cloth + narrow steel rods for edge
> support). All that extra weight means I'm going to need a backpack frame,
> though. Don't know if I should buy one or make one yet... I might go with an
> Alice pack, like the ones the US military uses.
Those spades are great indeed. I had one too. It can also be fixed
perpendicular to the handle for shovelling sand rapidly.
I need to model a backpack now...
>
>> I am not going much places anymore these days...
>
> That's a shame! You've got to get out there sometime :)
Oh well. I have done my lot of travelling over the world. Nowadays I am
just content to watch other people going places. ;-)
>> Next, with the hammer and some flying dust.
>
> Nice! I love the irony :)
<grin>
>
> That reminds me, just this week I was playing with Blender's smoke simulation. I
> have now managed to get smoke from Blender to actually render in POV-Ray. (I
> think somebody was asking about that very same thing awhile ago in p.general,
> but explaining my process is probably going to require a tutorial, and I'm not
> up for that right now.)
All the more reasons for me to get a grip on Blender. :-)
Thomas
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On 13-7-2013 14:33, Stephen wrote:
> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>> Next, with the hammer and some flying dust.
>>
>
> Nice composition too. It makes me want to shout out to him.
>
>
He won't listen, I know. ;-)
Thomas
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On 14/07/2013 12:05 PM, Thomas de Groot wrote:
> On 13-7-2013 14:33, Stephen wrote:
>> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>>> Next, with the hammer and some flying dust.
>>>
>>
>> Nice composition too. It makes me want to shout out to him.
>>
>>
> He won't listen, I know. ;-)
>
> Thomas
>
LOL Speaking from experience?
--
Regards
Stephen
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On 14/07/2013 12:03 PM, Thomas de Groot wrote:
>
> I need to model a backpack now...
>
>
> All the more reasons for me to get a grip on Blender. :-)
>
> Thomas
>
Goes together. I suppose that you are going to use Poser's cloth room.
--
Regards
Stephen
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On 14-7-2013 14:04, Stephen wrote:
> On 14/07/2013 12:05 PM, Thomas de Groot wrote:
>> On 13-7-2013 14:33, Stephen wrote:
>>> On 13/07/2013 1:13 PM, Thomas de Groot wrote:
>>>> Next, with the hammer and some flying dust.
>>>>
>>>
>>> Nice composition too. It makes me want to shout out to him.
>>>
>>>
>> He won't listen, I know. ;-)
>>
>> Thomas
>>
>
> LOL Speaking from experience?
>
Yeah... A bit stubborn I guess ;-)
Thomas
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