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30 Jul 2024 06:30:29 EDT (-0400)
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From: Alain
Subject: Re: Glass Jar
Date: 2 Jul 2013 16:09:23
Message: <51d33373@news.povray.org>

> I'm testing a user contributed fix related to
> http://bugs.povray.org/task/287 and thought the image was cool enough to
> share. It's a work in progress so I'm not entirely sure where it will
> end up.
>
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option. Since the
> scene has photons I just loaded the already generated photon map instead
> of regenerating the map, and then enabled continue trace and she
> finished up the last ten minutes of the render without a hitch!
>
> Jim
> ---
> PS: the fix probably won't make it into 3.7.0 release because of code
> freeze.

Very good.

By the way, it's /feature/ freeze. I think that there is still place for 
some bug and glitches fixes.


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From: MichaelJF
Subject: Re: Glass Jar
Date: 2 Jul 2013 17:15:01
Message: <web.51d3420b6fab5b2d3dbcff020@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
> >  >James Holsenback  on date 01/07/2013 20.33 wrote:
> >> I'm testing a user contributed fix related to
> >> http://bugs.povray.org/task/287 and thought the image was cool enough to
> >> share. It's a work in progress so I'm not entirely sure where it will
> >> end up.
> > Surely the jar is very good, it seems /real/ (and thanks to the +C
> > option!).
> > Paolo
> >
> >
> Well I can't take credit for the jar:
>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

That may improve your still fine image. I would like to see the result.

Best regards,
Michael


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From: s day
Subject: Re: Glass Jar
Date: 2 Jul 2013 18:45:01
Message: <web.51d3571c6fab5b2dc2d178100@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Oh and I had opportunity for an unexpected extra test. We had a storm
> roll through and lost power for a few minutes. My 1st response was CRAP
> eight hours down the drain, but the I remembered +C option.

Nice doyley, how exactly do you make such an object? The glass jar looks good as
well of course.

The +C option is IMO one of the most important features in POV, especially with
some of my renders that run for several days. Has saved me smashing my
PC/desk/anything else nearby on many an occasion ;-)

Sean


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:34:41
Message: <51d40c51@news.povray.org>
On 07/02/2013 06:41 PM, s.day wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option.
>
> Nice doyley, how exactly do you make such an object? The glass jar looks good as
> well of course.

It's been in my toolbox for sometime now, and I've used it several 
times. It found an image of the doily on a black background. In GIMP I 
did select by color and was able to get enough of the image to cut then 
paste into a new image that I placed on a transparent background then ...

#declare DoilyPattern =
pigment {
	image_map {
		png "doily.png"
		once
		}
	}

#declare Doily =
box { <0,0,0> <1,1,0.001>
	texture {
		pigment { DoilyPattern }
		finish { diffuse 0.5 emission 0.01}
		}
	translate <-0.5,-0.5,0>
	rotate x*90
	translate y*0.005
	}

object { Doily scale <5,1,5>

the last translate in y direction helped with the appearance of 
thickness as it casts a shadow underneath.

I've attached the image ... hope you can find it useful in one of your 
scenes

>
> The +C option is IMO one of the most important features in POV, especially with
> some of my renders that run for several days. Has saved me smashing my
> PC/desk/anything else nearby on many an occasion ;-)

indeed


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Attachments:
Download 'doily.png' (626 KB)

Preview of image 'doily.png'
doily.png


 

From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:45:30
Message: <51d40eda$1@news.povray.org>
On 07/02/2013 04:10 PM, Alain wrote:

>> I'm testing a user contributed fix related to
>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>> share. It's a work in progress so I'm not entirely sure where it will
>> end up.
>>
>> Oh and I had opportunity for an unexpected extra test. We had a storm
>> roll through and lost power for a few minutes. My 1st response was CRAP
>> eight hours down the drain, but the I remembered +C option. Since the
>> scene has photons I just loaded the already generated photon map instead
>> of regenerating the map, and then enabled continue trace and she
>> finished up the last ten minutes of the render without a hitch!
>>
>> Jim
>> ---
>> PS: the fix probably won't make it into 3.7.0 release because of code
>> freeze.
>
> Very good.
>
> By the way, it's /feature/ freeze. I think that there is still place for
> some bug and glitches fixes.

Maybe we're talking semantics here. After I cleaned up the users code 
,honoring the style already in the source ... "When in Rome do as the 
Romans do ... correct? I was asked to hold off submitting the "fix" ... 
in other words this wasn't a feature addition. So I'm sticking with 
"code" freeze.


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 07:53:17
Message: <51d410ad@news.povray.org>
On 07/02/2013 05:11 PM, MichaelJF wrote:
> James Holsenback <nom### [at] nonecom> wrote:
>> On 07/02/2013 06:52 AM, Paolo Gibellini wrote:
>>>   >James Holsenback  on date 01/07/2013 20.33 wrote:
>>>> I'm testing a user contributed fix related to
>>>> http://bugs.povray.org/task/287 and thought the image was cool enough to
>>>> share. It's a work in progress so I'm not entirely sure where it will
>>>> end up.
>>> Surely the jar is very good, it seems /real/ (and thanks to the +C
>>> option!).
>>> Paolo
>>>
>>>
>> Well I can't take credit for the jar:
>>
http://www.blender-models.com/model-downloads/objects/id/decorative-oct-glass-jar-ver-3/
>>
>> I think I'm going to try to separate the lid from the rest of the jar,
>> and place it on the ground plane, with a few other objects
>
> That may improve your still fine image. I would like to see the result.
>
> Best regards,
> Michael
>
>
I'd like to work something in that I can use SSLT ... something organic 
like a fruit, vegetable, flower to offset the symmetry and hard angles 
of the jar and ground plane.


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From: Samuel Benge
Subject: Re: Glass Jar
Date: 3 Jul 2013 18:40:02
Message: <web.51d4a7166fab5b2d6454fc670@news.povray.org>
Nice image, James!

James Holsenback <nom### [at] nonecom> wrote:
> I think I'm going to try to separate the lid from the rest of the jar,
> and place it on the ground plane, with a few other objects

Just in case you didn't already know, in Blender it is easy to separate
disconnected geometry from meshes:

1) In edit mode, select one vertex of the jar's lid and press Ctrl+L to
automatically select all connected vertices.
2) Press P to separate it from the mesh. This will create a new object.

Of course, this will only work if the lid is truly a separate object...
otherwise you have quite the job ahead of you :)

Sam


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From: James Holsenback
Subject: Re: Glass Jar
Date: 3 Jul 2013 19:35:37
Message: <51d4b549$1@news.povray.org>
On 07/03/2013 06:35 PM, Samuel Benge wrote:
> Nice image, James!
>
> James Holsenback <nom### [at] nonecom> wrote:
>> I think I'm going to try to separate the lid from the rest of the jar,
>> and place it on the ground plane, with a few other objects
>
> Just in case you didn't already know, in Blender it is easy to separate
> disconnected geometry from meshes:
>
> 1) In edit mode, select one vertex of the jar's lid and press Ctrl+L to
> automatically select all connected vertices.
> 2) Press P to separate it from the mesh. This will create a new object.
>
> Of course, this will only work if the lid is truly a separate object...
> otherwise you have quite the job ahead of you :)
>
> Sam
>

Thanks twice ... I successfully separated the object into container, 
lid, and top decoration.


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From: Samuel Benge
Subject: Re: Glass Jar
Date: 3 Jul 2013 20:05:01
Message: <web.51d4bbf06fab5b2da79a3c300@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> Thanks twice ... I successfully separated the object into container,
> lid, and top decoration.

NP. Are you planning to make a boolean union of the lid and top decoration? I've
found that Blender's boolean modifier can be dodgy at times, especially if the
base mesh hasn't been triangulated.


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From: s day
Subject: Re: Glass Jar
Date: 4 Jul 2013 02:15:01
Message: <web.51d512d36fab5b2dc2d178100@news.povray.org>
James Holsenback <nom### [at] nonecom> wrote:
> It's been in my toolbox for sometime now..

Thanks for providing the code/image. That was the only way I could think of
making such an object but did not think it would work as well as your example
does. The raising it slightly to produce the shadow works really well as I would
never have guessed it was an image map.

Sean


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