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On 9/8/2016 3:14 AM, Thomas de Groot wrote:
> On 8-9-2016 8:56, posfan12 wrote:
>> Thomas de Groot <tho### [at] degroot org> wrote:
>>> I think I found the culprit: Your original SunPos() is divided by 1000!
>>>
>>> Thomas
>>
>> What line number is that at? I am having the same issue.
>>
>>
>> Mike
>>
>
> Goodness! That was three years ago! ;-)
>
> Without going over the whole discussion again, I guess it is about:
>
> // uncomment the below lines to have a physical sun in the scene with
> realistic brightness
> // and size (useful if using mcpov or perhaps radiosity?)
> #local SunRadius = vlength(sp/1000)/214.8;
> sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1}
> no_shadow}
>
> Forgive me, I do not have the info freshly available in my mind anymore...
>
My problem is the darkness of the sky, not the color of the sun sphere.
I don't see how this has any effect.
Further, I made my own sun and did not realize this script does it too.
Mike
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On 9/8/2016 3:54 AM, Mike Horvath wrote:
> My problem is the darkness of the sky, not the color of the sun sphere.
> I don't see how this has any effect.
>
> Further, I made my own sun and did not realize this script does it too.
>
> Mike
The blueness of the sky, rather. The default output is too desaturated IMO.
Mike
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On 9/8/2016 3:14 AM, Thomas de Groot wrote:
> Goodness! That was three years ago! ;-)
>
> Without going over the whole discussion again, I guess it is about:
>
> // uncomment the below lines to have a physical sun in the scene with
> realistic brightness
> // and size (useful if using mcpov or perhaps radiosity?)
> #local SunRadius = vlength(sp/1000)/214.8;
> sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1}
> no_shadow}
>
> Forgive me, I do not have the info freshly available in my mind anymore...
>
Also, I don't have these lines in my copy of SkySim.inc. Which version
are you using?
Mike
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>> My problem is the darkness of the sky, not the color of the sun sphere.
>> I don't see how this has any effect.
>>
>> Further, I made my own sun and did not realize this script does it too.
>>
>> Mike
>
> The blueness of the sky, rather. The default output is too desaturated IMO.
What do you mean by "default output"? You realise that changing the sun
position and the turbidity parameter drastically affects the output?
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On 9/8/2016 5:56 AM, scott wrote:
>>> My problem is the darkness of the sky, not the color of the sun sphere.
>>> I don't see how this has any effect.
>>>
>>> Further, I made my own sun and did not realize this script does it too.
>>>
>>> Mike
>>
>> The blueness of the sky, rather. The default output is too desaturated
>> IMO.
>
> What do you mean by "default output"? You realise that changing the sun
> position and the turbidity parameter drastically affects the output?
>
I mean the settings recommended in the documentation.
My scene is set to POV version 3.6. Could gamma and the srgb keyboard be
an issue?
Mike
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On 8-9-2016 10:04, Mike Horvath wrote:
> On 9/8/2016 3:14 AM, Thomas de Groot wrote:
>> Goodness! That was three years ago! ;-)
>>
>> Without going over the whole discussion again, I guess it is about:
>>
>> // uncomment the below lines to have a physical sun in the scene with
>> realistic brightness
>> // and size (useful if using mcpov or perhaps radiosity?)
>> #local SunRadius = vlength(sp/1000)/214.8;
>> sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1}
>> no_shadow}
>>
>> Forgive me, I do not have the info freshly available in my mind
>> anymore...
>>
>
>
> Also, I don't have these lines in my copy of SkySim.inc. Which version
> are you using?
>
>
> Mike
Not in the .inc file! It appears in the .pov file. Mine is called
SkySimTestGround.pov
--
Thomas
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On 08/09/2016 11:50, Mike Horvath wrote:
> On 9/8/2016 5:56 AM, scott wrote:
>>>> My problem is the darkness of the sky, not the color of the sun sphere.
>>>> I don't see how this has any effect.
>>>>
>>>> Further, I made my own sun and did not realize this script does it too.
>>>>
>>>> Mike
>>>
>>> The blueness of the sky, rather. The default output is too desaturated
>>> IMO.
>>
>> What do you mean by "default output"? You realise that changing the sun
>> position and the turbidity parameter drastically affects the output?
>>
>
> I mean the settings recommended in the documentation.
>
> My scene is set to POV version 3.6. Could gamma and the srgb keyboard be
> an issue?
Does it look ok if you change the version to 3.7?
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On 9/8/2016 8:55 AM, scott wrote:
> On 08/09/2016 11:50, Mike Horvath wrote:
>> I mean the settings recommended in the documentation.
>>
>> My scene is set to POV version 3.6. Could gamma and the srgb keyboard be
>> an issue?
>
> Does it look ok if you change the version to 3.7?
>
I tried to put #version 3.7 everywhere I could. It looks about the same
as without. On second thought it's not that bad. I can live with it.
Mike
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