POV-Ray : Newsgroups : povray.binaries.images : Sky simulation : Re: Sky simulation Server Time
30 Jul 2024 06:20:55 EDT (-0400)
  Re: Sky simulation  
From: Mike Horvath
Date: 8 Sep 2016 03:54:23
Message: <57d1192f$1@news.povray.org>
On 9/8/2016 3:14 AM, Thomas de Groot wrote:
> On 8-9-2016 8:56, posfan12 wrote:
>> Thomas de Groot <tho### [at] degrootorg> wrote:
>>> I think I found the culprit: Your original SunPos() is divided by 1000!
>>>
>>> Thomas
>>
>> What line number is that at? I am having the same issue.
>>
>>
>> Mike
>>
>
> Goodness! That was three years ago! ;-)
>
> Without going over the whole discussion again, I guess it is about:
>
> // uncomment the below lines to have a physical sun in the scene with
> realistic brightness
> // and size (useful if using mcpov or perhaps radiosity?)
>   #local SunRadius = vlength(sp/1000)/214.8;
>   sphere{ sp/1000, SunRadius pigment{color rgb 1} finish{emission 1}
> no_shadow}
>
> Forgive me, I do not have the info freshly available in my mind anymore...
>


My problem is the darkness of the sky, not the color of the sun sphere. 
I don't see how this has any effect.

Further, I made my own sun and did not realize this script does it too.

Mike


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