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On 3-4-2013 19:26, Kenneth wrote:
> Thanks, Thomas! I'll do a bit of searching, and see what I can find.
Give a yell if in trouble.
>
> BTW, I also like your mountains; the steaks of granite running through them are
> a nice touch. (When I initially saw your first image post in this thread, I
> thought you had used a photo of real mountains!)
Like so often, I stand on the shoulders of giants. In this case I built
on from a texture by Jaime Vives Piqueres, in his Terra project. I
always try to give the impression of geologically correct features
(professional deformation ;-) ).
>
> As others have said, this scene--and your city in general--are very inspiring.
> Really nice work.
Thank you indeed. I am glad to inspire others when so many have inspired
me over the years (and still do). Just giving a little something back in
return.
Thomas
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On 3-4-2013 20:45, Tim Riley wrote:
> One thing that stands out in my mind is the fact that all of the
> buildings are exactly the same color, as if they were all built at the
> same time. I think it would look more realistic if each one was a
> different color (at least compared to its neighbor), even if it was just
> a slight variation of gray/brown. Of course, down the road (time-wise)
> you would want to add balconies and colored window awnings.
>
Of course. Absolutely right :-)
Variations in textures are not yet implemented, neither are additional
props. They are planned however.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> You will note that the horizon mist is not correct at all. Either I
> should tweak the fog colour, or replace it by a true media ;-)
True media for an Earth-sized sphere sounds painfully excruciating. Perhaps add
some translucency to the fog?
http://www.povray.org/documentation/view/3.6.1/92/#s01_03_05_03_02
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On 4-4-2013 20:44, Cousin Ricky wrote:
> True media for an Earth-sized sphere sounds painfully excruciating. Perhaps add
> some translucency to the fog?
<grin> Possibly. The media though does not need to cover the whole Earth
sphere, only around the scene including the height_fields. Even so,
render time would dramatically increase of course but for some /final/
render that would be acceptable. For the time being tweaking the fog
parameters seems enough to me, maybe with some transparency indeed. I
have to check what gives the best results.
Thomas
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