POV-Ray : Newsgroups : povray.binaries.images : Gancaloon: Old City street corrected Server Time
30 Jul 2024 10:20:11 EDT (-0400)
  Gancaloon: Old City street corrected (Message 31 to 34 of 34)  
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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 03:12:01
Message: <515d27c1$1@news.povray.org>
On 3-4-2013 19:26, Kenneth wrote:
> Thanks, Thomas! I'll do a bit of searching, and see what I can find.

Give a yell if in trouble.

>
> BTW, I also like your mountains; the steaks of granite running through them are
> a nice touch. (When I initially saw your first image post in this thread, I
> thought you had used a photo of real mountains!)

Like so often, I stand on the shoulders of giants. In this case I built 
on from a texture by Jaime Vives Piqueres, in his Terra project. I 
always try to give the impression of geologically correct features 
(professional deformation ;-) ).

>
> As others have said, this scene--and your city in general--are very inspiring.
> Really nice work.

Thank you indeed. I am glad to inspire others when so many have inspired 
me over the years (and still do). Just giving a little something back in 
return.

Thomas


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 03:16:29
Message: <515d28cd$1@news.povray.org>
On 3-4-2013 20:45, Tim Riley wrote:
> One thing that stands out in my mind is the fact that all of the
> buildings are exactly the same color, as if they were all built at the
> same time. I think it would look more realistic if each one was a
> different color (at least compared to its neighbor), even if it was just
> a slight variation of gray/brown. Of course, down the road (time-wise)
> you would want to add balconies and colored window awnings.
>
Of course. Absolutely right :-)

Variations in textures are not yet implemented, neither are additional 
props. They are planned however.

Thomas


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From: Cousin Ricky
Subject: Re: Gancaloon: Old City street corrected
Date: 4 Apr 2013 14:45:01
Message: <web.515dca0746841a7d78641e0c0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> You will note that the horizon mist is not correct at all. Either I
> should tweak the fog colour, or replace it by a true media ;-)

True media for an Earth-sized sphere sounds painfully excruciating.  Perhaps add
some translucency to the fog?

  http://www.povray.org/documentation/view/3.6.1/92/#s01_03_05_03_02


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From: Thomas de Groot
Subject: Re: Gancaloon: Old City street corrected
Date: 5 Apr 2013 03:00:52
Message: <515e76a4$1@news.povray.org>
On 4-4-2013 20:44, Cousin Ricky wrote:
> True media for an Earth-sized sphere sounds painfully excruciating.  Perhaps add
> some translucency to the fog?

<grin> Possibly. The media though does not need to cover the whole Earth 
sphere, only around the scene including the height_fields. Even so, 
render time would dramatically increase of course but for some /final/ 
render that would be acceptable. For the time being tweaking the fog 
parameters seems enough to me, maybe with some transparency indeed. I 
have to check what gives the best results.

Thomas


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