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30 Jul 2024 06:29:53 EDT (-0400)
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From: clipka
Subject: Re: A new view from Gancaloon's harbour
Date: 25 Feb 2013 22:41:14
Message: <512c2eda$1@news.povray.org>
Am 25.02.2013 13:44, schrieb Thomas de Groot:
> On 25-2-2013 10:24, clipka wrote:
>> Why not use a wave tank simulator? POV-Ray can do that :-)
>>
>> news://news.povray.org:119/4a812162@news.povray.org
>>
>> I think I still have the SDL code somewhere on my computer.
>>
>
> Yes, but... the code in that thread is your Game of Life? Not really
> waves meseems... ;-)
>
> Is there wave tank simulator code somewhere?

Posted to p.b.scene-files.

Have Fun!


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From: Thomas de Groot
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 03:31:05
Message: <512c72c9$1@news.povray.org>
On 26-2-2013 4:41, clipka wrote:
> Am 25.02.2013 13:44, schrieb Thomas de Groot:
>> Is there wave tank simulator code somewhere?
>
> Posted to p.b.scene-files.
>
> Have Fun!
>

Thanks! Visibly the same flavour as Game of Life ;-)

However... except for a series of white images with some "obstacles" I 
see no wave pattern forming.

Changed version to 3.7 and ambient to emission but that is obviously not 
the problem.

any ideas?

Thomas


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From: clipka
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 03:53:48
Message: <512c781c@news.povray.org>
Am 26.02.2013 09:31, schrieb Thomas de Groot:
> On 26-2-2013 4:41, clipka wrote:
>> Am 25.02.2013 13:44, schrieb Thomas de Groot:
>>> Is there wave tank simulator code somewhere?
>>
>> Posted to p.b.scene-files.
>>
>> Have Fun!
>>
>
> Thanks! Visibly the same flavour as Game of Life ;-)
>
> However... except for a series of white images with some "obstacles" I
> see no wave pattern forming.
>
> Changed version to 3.7 and ambient to emission but that is obviously not
> the problem.
>
> any ideas?

Um... no, not really. It's been years since I touched that code. Maybe 
check the all the gamma tweakables?


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From: Thomas de Groot
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 08:22:26
Message: <512cb712$1@news.povray.org>
On 26-2-2013 9:53, clipka wrote:
> Um... no, not really. It's been years since I touched that code. Maybe
> check the all the gamma tweakables?
>

Well, assumed_gamma 1.0 of course, everything else equal to all my other 
scenes.

Attached is a ninth iteration as an example. In the series the images 
get brighter and brighter.

Thomas


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Attachments:
Download 'wavetank9.exr.dat' (4 KB)

From: clipka
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 08:39:13
Message: <512cbb01$1@news.povray.org>
Am 26.02.2013 14:22, schrieb Thomas de Groot:
> On 26-2-2013 9:53, clipka wrote:
>> Um... no, not really. It's been years since I touched that code. Maybe
>> check the all the gamma tweakables?
>>
>
> Well, assumed_gamma 1.0 of course, everything else equal to all my other
> scenes.
>
> Attached is a ninth iteration as an example. In the series the images
> get brighter and brighter.

You might need to set "gamma 1.0" on the .png input file.


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From: Stephen
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 09:15:00
Message: <web.512cc2898965af41f2eb76540@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 26-2-2013 9:53, clipka wrote:
> > Um... no, not really. It's been years since I touched that code. Maybe
> > check the all the gamma tweakables?
> >
>
> Well, assumed_gamma 1.0 of course, everything else equal to all my other
> scenes.
>
> Attached is a ninth iteration as an example. In the series the images
> get brighter and brighter.
>



http://www.nolights.de/downloads.html#lssm
Work quite well.
But you have IIRC a big sea. ;-)


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From: Thomas de Groot
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 10:07:07
Message: <512ccf9b$1@news.povray.org>
On 26-2-2013 14:39, clipka wrote:
> You might need to set "gamma 1.0" on the .png input file.

I forgot that one indeed, but no change.

Thomas


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From: Thomas de Groot
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 10:10:22
Message: <512cd05e$1@news.povray.org>
On 26-2-2013 15:11, Stephen wrote:


> http://www.nolights.de/downloads.html#lssm
> Work quite well.
> But you have IIRC a big sea. ;-)

For the time being, it is curiosity (which kills the cat of course)  ;-)

But yes, I probably shall have look into that too.

My sea is very large indeed: a sphere of 10e5 radius.

Thomas


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From: Alain
Subject: Re: A new view from Gancaloon's harbour
Date: 26 Feb 2013 15:40:58
Message: <512d1dda@news.povray.org>

> Thomas de Groot <tho### [at] degrootorg> wrote:
>> On 26-2-2013 9:53, clipka wrote:
>>> Um... no, not really. It's been years since I touched that code. Maybe
>>> check the all the gamma tweakables?
>>>
>>
>> Well, assumed_gamma 1.0 of course, everything else equal to all my other
>> scenes.
>>
>> Attached is a ninth iteration as an example. In the series the images
>> get brighter and brighter.
>>
>
>

> http://www.nolights.de/downloads.html#lssm
> Work quite well.
> But you have IIRC a big sea. ;-)
>
>
That's a simulation for standing water over a mostly flat bottom.

In the Gancaloon scene, you have a river going into the sea. That mean 
some current. Then, there is the problem of that flowing water 
encountering the mostly static sea water. Add a realy uneven bottom with 
possibly some abrupt depth changes.
The simulator may work well, but the current model is likely to cause it 
to fail.



Alain


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From: Thomas de Groot
Subject: Re: A new view from Gancaloon's harbour
Date: 27 Feb 2013 03:11:42
Message: <512dbfbe$1@news.povray.org>
On 26-2-2013 21:41, Alain wrote:
> That's a simulation for standing water over a mostly flat bottom.
>
> In the Gancaloon scene, you have a river going into the sea. That mean
> some current. Then, there is the problem of that flowing water
> encountering the mostly static sea water. Add a realy uneven bottom with
> possibly some abrupt depth changes.
> The simulator may work well, but the current model is likely to cause it
> to fail.

Reasons why I left this for (much) later.  ;-)

Except for the island offshore, the sea and river bottoms are flat, but 
the meeting of the two water bodies is challenging. At least I solved 
the water colour mixing of the two (with some help of the community) a 
couple of years ago.

Thomas


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