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> Thomas de Groot <tho### [at] degroot org> wrote:
>> On 26-2-2013 9:53, clipka wrote:
>>> Um... no, not really. It's been years since I touched that code. Maybe
>>> check the all the gamma tweakables?
>>>
>>
>> Well, assumed_gamma 1.0 of course, everything else equal to all my other
>> scenes.
>>
>> Attached is a ninth iteration as an example. In the series the images
>> get brighter and brighter.
>>
>
>
> http://www.nolights.de/downloads.html#lssm
> Work quite well.
> But you have IIRC a big sea. ;-)
>
>
That's a simulation for standing water over a mostly flat bottom.
In the Gancaloon scene, you have a river going into the sea. That mean
some current. Then, there is the problem of that flowing water
encountering the mostly static sea water. Add a realy uneven bottom with
possibly some abrupt depth changes.
The simulator may work well, but the current model is likely to cause it
to fail.
Alain
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