![](/i/fill.gif) |
![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Here's Julie once again without SSLT...
Post a reply to this message
Attachments:
Download 'julieandjustin_pov_scene_2013-01-08_0712.png' (884 KB)
Preview of image 'julieandjustin_pov_scene_2013-01-08_0712.png'
![julieandjustin_pov_scene_2013-01-08_0712.png](/povray.binaries.images/attachment/%3C50ebb994%40news.povray.org%3E/julieandjustin_pov_scene_2013-01-08_0712.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
... and with SSLT, including bump mapping.
Note how the SSLT turns out good for the shadow line, but causes
artifacts on her cheek which still demand fixing (or subdividing the
mesh further).
Post a reply to this message
Attachments:
Download 'julieandjustin_pov_scene_2013-01-08_0703.png' (1061 KB)
Preview of image 'julieandjustin_pov_scene_2013-01-08_0703.png'
![julieandjustin_pov_scene_2013-01-08_0703.png](/povray.binaries.images/attachment/%3C50ebba98%40news.povray.org%3E/julieandjustin_pov_scene_2013-01-08_0703.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Am 08.01.2013 07:19, schrieb clipka:
> .... and with SSLT, including bump mapping.
>
> Note how the SSLT turns out good for the shadow line, but causes
> artifacts on her cheek which still demand fixing (or subdividing the
> mesh further).
... but another patch can fix that, too. (Besides, it also removes a few
non-SSLT-related artifacts from the face outline, so I guess I'm doing
something fundamentally right there.)
Post a reply to this message
Attachments:
Download 'julieandjustin_pov_scene_2013-01-08_2008.png' (1061 KB)
Preview of image 'julieandjustin_pov_scene_2013-01-08_2008.png'
![julieandjustin_pov_scene_2013-01-08_2008.png](/povray.binaries.images/attachment/%3C50eca7cd%40news.povray.org%3E/julieandjustin_pov_scene_2013-01-08_2008.png?preview=1)
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
On 9-1-2013 0:11, clipka wrote:
> Am 08.01.2013 07:19, schrieb clipka:
>> .... and with SSLT, including bump mapping.
>>
>> Note how the SSLT turns out good for the shadow line, but causes
>> artifacts on her cheek which still demand fixing (or subdividing the
>> mesh further).
>
> ... but another patch can fix that, too. (Besides, it also removes a few
> non-SSLT-related artifacts from the face outline, so I guess I'm doing
> something fundamentally right there.)
>
Impressive indeed.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
Green eyes must look magic. nd then it's time for the hair.
My compliments, I haven't seen often such a good result, if it comes to humans
in raytracing.
What's next? Ancient Roman world with their thousands of professions, dresses,
and heritages?
Post a reply to this message
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |
| ![](/i/fill.gif) |
|
![](/i/fill.gif) |
|
![](/i/fill.gif) |
| ![](/i/fill.gif) |