Am 08.01.2013 07:19, schrieb clipka:
> .... and with SSLT, including bump mapping.
>
> Note how the SSLT turns out good for the shadow line, but causes
> artifacts on her cheek which still demand fixing (or subdividing the
> mesh further).
... but another patch can fix that, too. (Besides, it also removes a few
non-SSLT-related artifacts from the face outline, so I guess I'm doing
something fundamentally right there.)
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