|
![](/i/fill.gif) |
On 9-1-2013 0:11, clipka wrote:
> Am 08.01.2013 07:19, schrieb clipka:
>> .... and with SSLT, including bump mapping.
>>
>> Note how the SSLT turns out good for the shadow line, but causes
>> artifacts on her cheek which still demand fixing (or subdividing the
>> mesh further).
>
> ... but another patch can fix that, too. (Besides, it also removes a few
> non-SSLT-related artifacts from the face outline, so I guess I'm doing
> something fundamentally right there.)
>
Impressive indeed.
Thomas
Post a reply to this message
|
![](/i/fill.gif) |