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On 31-12-2012 22:33, MichaelJF wrote:
> The cloth room, I suspect. The matching of a clothing is ever a kind of
> animation there.
Indeed yes.
> The christmas gift I gave myself was Poser 2012 Professionial,
> but I still have to investigate it.
It is a move I am considering, mostly for its multi thread ability.
> The head room seems to be the same mess as
> with Poser 8. Even if you have pictures of a portrait and of a profile (which is
> a very rare case with net-images) of a person, you cannot really craft a face
> from it. If you hit the button to apply the images you have cautiously designed
> using the two small input areas for pictures, you yield only very disturbed
> faces. The face room is a mess.
I agree. I never have used it with portraits but only for some morphing
which works pretty well if one is careful because holes can appear
between the head and the neck; and the textures in the Face Room are
below average. So yes, it is the worse feature of the package indeed.
Thomas
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On 01/01/2013 8:12 AM, Thomas de Groot wrote:
>> The christmas gift I gave myself was Poser 2012 Professionial,
>> but I still have to investigate it.
>
> It is a move I am considering, mostly for its multi thread ability.
Better check that out, I have Pro 2010 and the multi threading is only
for rendering.
Although it is a big improvement on Poser 8 or was it 9?
Libraries load faster as do scenes, saving is faster too.
--
Regards
Stephen
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On 1-1-2013 12:13, Stephen wrote:
> On 01/01/2013 8:12 AM, Thomas de Groot wrote:
>>> The christmas gift I gave myself was Poser 2012 Professionial,
>>> but I still have to investigate it.
>>
>> It is a move I am considering, mostly for its multi thread ability.
>
> Better check that out, I have Pro 2010 and the multi threading is only
> for rendering.
> Although it is a big improvement on Poser 8 or was it 9?
> Libraries load faster as do scenes, saving is faster too.
>
Wasn't there also multithreading for the Cloth Room?
Thomas
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On 01/01/2013 11:58 AM, Thomas de Groot wrote:
>
> Wasn't there also multithreading for the Cloth Room?
feature will attempt to parallelize (is that even a word in English?)
the computations across multiple threads during bending, this will
produce faster bending by better utilizing multi-threads and multi-core
I did not notice any speed difference in the Cloth Room. Both Win Task
Manager and Process Explorer showed about 17% CPU usage when calculating
a simulation and they took the same time.
Maybe they have updated it for 2012.
--
Regards
Stephen
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On 1-1-2013 18:19, Stephen wrote:
> On 01/01/2013 11:58 AM, Thomas de Groot wrote:
>>
>> Wasn't there also multithreading for the Cloth Room?
>
> feature will attempt to parallelize (is that even a word in English?)
> the computations across multiple threads during bending, this will
> produce faster bending by better utilizing multi-threads and multi-core
Yeah, I saw that too. I wonder what that really means. I suppose
/bending/ refers to pose changes from frame to frame.
Somehow I was left with the idea that multi-threading was extended to
the Cloth Room.
>
> I did not notice any speed difference in the Cloth Room. Both Win Task
> Manager and Process Explorer showed about 17% CPU usage when calculating
> a simulation and they took the same time.
Hmm. Seems like business as usual to me. A shame that they discarded the
Poser forums. Those were excellent means to get info and help.
>
> Maybe they have updated it for 2012.
Not in that respect, according to the Feature Comparison Chart it seems.
Thomas
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Thomas de Groot <tho### [at] degroot org> wrote:
> On 1-1-2013 18:19, Stephen wrote:
> > On 01/01/2013 11:58 AM, Thomas de Groot wrote:
> >>
> >> Wasn't there also multithreading for the Cloth Room?
> >
> > feature will attempt to parallelize (is that even a word in English?)
> > the computations across multiple threads during bending, this will
> > produce faster bending by better utilizing multi-threads and multi-core
>
> Yeah, I saw that too. I wonder what that really means. I suppose
> /bending/ refers to pose changes from frame to frame.
My reading of the manual is that it for the Inverse Kinetics and mesh
deformation. Nothing to do with the clothes room.
> Somehow I was left with the idea that multi-threading was extended to
> the Cloth Room.
>
I have not read anything about that.
> >
> > I did not notice any speed difference in the Cloth Room. Both Win Task
> > Manager and Process Explorer showed about 17% CPU usage when calculating
> > a simulation and they took the same time.
>
> Hmm. Seems like business as usual to me. A shame that they discarded the
> Poser forums. Those were excellent means to get info and help.
>
Having said that. Poser Pro 2010 is much faster than Poser 8 and the collision
offset and depth work better.
> >
> > Maybe they have updated it for 2012.
>
> Not in that respect, according to the Feature Comparison Chart it seems.
>
Shame. :-(
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On 2-1-2013 14:33, Stephen wrote:
> My reading of the manual is that it for the Inverse Kinetics and mesh
> deformation. Nothing to do with the clothes room.
>
>> Somehow I was left with the idea that multi-threading was extended to
>> the Cloth Room.
>>
>
> I have not read anything about that.
I must have dreamed it... ;-)
> Having said that. Poser Pro 2010 is much faster than Poser 8 and the collision
> offset and depth work better.
Yes, and at least there is x64 support. I shall consider...
Thomas
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Very nice.
And next are the people of the ancient Roman world with their thousands of
heritages, professions and costumes..? ;-)
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On 21-2-2013 2:08, Sven Littkowski wrote:
> Very nice.
>
> And next are the people of the ancient Roman world with their thousands of
> heritages, professions and costumes..? ;-)
Well, maybe you missed earlier views of Gancaloon-related scenes and
their explanations, but in /my/ world there are no Romans to speak of.
They just did not emerge as a leading power.
Thomas
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